[vtkusers] unable to run example/tutorial code Cone.cxx

eric lamar ec_lamar at yahoo.com
Thu Apr 23 15:14:55 EDT 2015


Hello!
I am attempting to run VTK 6.2's example/tutorial code Cone.cxx.  It compiles, however I get a segmentation fault.
My environment:  iMac i7 quad coe, oS X 10.10, VTK 6.2
-------------The listing:-------------
/*=========================================================================
  Program:   Visualization Toolkit  Module:    Cone.cxx
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen  All rights reserved.  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR     PURPOSE.  See the above copyright notice for more information.
=========================================================================*///// This example creates a polygonal model of a cone, and then renders it to// the screen. It will rotate the cone 360 degrees and then exit. The basic// setup of source -> mapper -> actor -> renderer -> renderwindow is// typical of most VTK programs.//
// First include the required header files for the VTK classes we are using.#include "vtkConeSource.h"#include "vtkPolyDataMapper.h"#include "vtkRenderWindow.h"#include "vtkCamera.h"#include "vtkActor.h"#include "vtkRenderer.h"
int main(){  //  // Next we create an instance of vtkConeSource and set some of its  // properties. The instance of vtkConeSource "cone" is part of a  // visualization pipeline (it is a source process object); it produces data  // (output type is vtkPolyData) which other filters may process.  //  vtkConeSource *cone = vtkConeSource::New();  cone->SetHeight( 3.0 );  cone->SetRadius( 1.0 );  cone->SetResolution( 10 );
  //  // In this example we terminate the pipeline with a mapper process object.  // (Intermediate filters such as vtkShrinkPolyData could be inserted in  // between the source and the mapper.)  We create an instance of  // vtkPolyDataMapper to map the polygonal data into graphics primitives. We  // connect the output of the cone souece to the input of this mapper.  //  vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();  coneMapper->SetInputConnection( cone->GetOutputPort() );
  //  // Create an actor to represent the cone. The actor orchestrates rendering  // of the mapper's graphics primitives. An actor also refers to properties  // via a vtkProperty instance, and includes an internal transformation  // matrix. We set this actor's mapper to be coneMapper which we created  // above.  //  vtkActor *coneActor = vtkActor::New();  coneActor->SetMapper( coneMapper );
  //  // Create the Renderer and assign actors to it. A renderer is like a  // viewport. It is part or all of a window on the screen and it is  // responsible for drawing the actors it has.  We also set the background  // color here.  //  vtkRenderer *ren1= vtkRenderer::New();  ren1->AddActor( coneActor );  ren1->SetBackground( 0.1, 0.2, 0.4 );
  //  // Finally we create the render window which will show up on the screen.  // We put our renderer into the render window using AddRenderer. We also  // set the size to be 300 pixels by 300.  //  vtkRenderWindow *renWin = vtkRenderWindow::New();  renWin->AddRenderer( ren1 );  renWin->SetSize( 300, 300 );
  //  // Now we loop over 360 degreeees and render the cone each time.  //  int i;  for (i = 0; i < 360; ++i)    {    // render the image    renWin->Render();    // rotate the active camera by one degree    ren1->GetActiveCamera()->Azimuth( 1 );    }
  //  // Free up any objects we created. All instances in VTK are deleted by  // using the Delete() method.  //  cone->Delete();  coneMapper->Delete();  coneActor->Delete();  ren1->Delete();  renWin->Delete();
  return 0;}
-------------I compile it:-------------g++ -g -O0 Cone.cxx -I /Users/Eric/VTK/include/vtk-6.2/ -L /Users/Eric/VTK/lib -lvtkFiltersSources-6.2 -lvtkRenderingOpenGL-6.2 -lvtkRenderingCore-6.2 -lvtkCommonExecutionModel-6.2
------------And run it:------------./a.outGeneric Warning: In /Users/Eric/Work/VTK-6.2.0/Rendering/Core/vtkPolyDataMapper.cxx, line 28Error: no override found for 'vtkPolyDataMapper'.
Segmentation fault: 11
---------------And debug it:---------------lldb a.out(lldb) target create "a.out"Current executable set to 'a.out' (x86_64).(lldb) runProcess 64007 launched: '/Users/Eric/Work/VTK-6.2.0/Examples/Tutorial/Step1/Cxx/a.out' (x86_64)Generic Warning: In /Users/Eric/Work/VTK-6.2.0/Rendering/Core/vtkPolyDataMapper.cxx, line 28Error: no override found for 'vtkPolyDataMapper'.
Process 64007 stopped* thread #1: tid = 0x42e799, 0x0000000100000d3e a.out`main + 142 at Cone.cxx:51, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)    frame #0: 0x0000000100000d3e a.out`main + 142 at Cone.cxx:51   48     // connect the output of the cone souece to the input of this mapper.   49     //   50     vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();-> 51     coneMapper->SetInputConnection( cone->GetOutputPort() );   52      53     //   54     // Create an actor to represent the cone. The actor orchestrates rendering(lldb) p coneMapper(vtkPolyDataMapper *) $0 = 0x0000000000000000(lldb) 
-----------So, why does the code complain about "no override found ..."?  Why does the 'codeMapper' get assigned NULL?  What am I missing?  What do I need to change?
Thank you,Eric.
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