[vtkusers] SetInputData() vs SetInputConnection()

Berk Geveci berk.geveci at kitware.com
Thu May 1 16:17:41 EDT 2014


You are welcome.


On Thu, May 1, 2014 at 3:53 PM, Maarten Beek <beekmaarten at yahoo.com> wrote:

> Using SetInputData(input); and not implementing ReportReferences seems to
> work.
>
> Thanks Berk!
>
>
>   On Wednesday, April 30, 2014 4:47:05 PM, Maarten Beek <
> beekmaarten at yahoo.com> wrote:
>  When I was using the code I commented out in ReportReferences,
> this->ImageConvolve wasn't deleted in the destructor because its value was
> set to NULL.
> So that didn't work either...
>
> Maarten
>
>   On Wednesday, April 30, 2014 4:03:42 PM, Berk Geveci <
> berk.geveci at kitware.com> wrote:
>  Don't use this:
>
> this->ImageConvolve->SetInputConnection(this->GetInputConnection(0, 0));
>
> Use this instead:
>
> this->ImageConvolve->SetInputData(input);
>
> This needs to be done in RequestData every time it executes btw. Input can
> change. I didn't check if there are other filters that need to do this.
> Overall, internal filters should not share the input connection of the
> outer filter unless you are fairly knowledgeable in how pipelines deal with
> references.
>
> PS: By using SetInputConnection(), you are creating a reference loop that
> would require that right reporting in ReportReferences. I'd think that the
> code that you commented out would work but I would have to dig to be sure.
> This reference loop is most probably the cause of the leak you are seeing.
>
> -berk
>
>
> On Wed, Apr 30, 2014 at 2:20 PM, Maarten Beek <beekmaarten at yahoo.com>wrote:
>
> I believe that that is what I am doing; I have attached the cpp file for
> you to have a look at.
>
> Thank you for your help - Maarten
>
>
>   On Wednesday, April 30, 2014 1:05:15 PM, Berk Geveci <
> berk.geveci at kitware.com> wrote:
>  vtkImageOpenClose3D may be too complicated for what you are trying to
> achieve. Can you describe your algorithm a bit? In most cases, you can
> simply instantiate bunch of algorithms in RequestData(), set the input
> using the input data to the outer filter and using SetInputData() and then
> shallow copying the output of the last filter to the output of the outer
> filter.
>
>
> On Wed, Apr 30, 2014 at 12:00 PM, Maarten Beek <beekmaarten at yahoo.com>wrote:
>
> I replaced my ProcessorClass by vtkImageThreshold and the strange
> behaviour disappeared.
>
> I guess my ProcessorClass is wrong.... :-(
> So my question now is: how to correctly write a vtkImageAlgorithm that has
> an internal pipeline?
>
>  I have looked at vtkImageOpenClose3D, but (apparently!) don't really
> understand SetSharedInputInformation(), SetSharedOutputInformation(), and
> ReportReferences().
>
> Maarten
>    On Wednesday, April 30, 2014 11:37:23 AM, Berk Geveci <
> berk.geveci at kitware.com> wrote:
>   Confusing.
>
> Can you compile VTK with VTK_DEBUG_LEAKS set to ON (it is an advanced
> CMake flag) and see if you get reports of any objects leaking at exit?
>
>
>
> On Tue, Apr 29, 2014 at 4:40 PM, Maarten Beek <beekmaarten at yahoo.com>wrote:
>
> Some additional info I found:
>
>  When I use SetInputConnection(), I see only one object being destructed
> as well (like with using SetInputData w/o RemoveAllInputs()).
> However the memory usage with SetInputConnection() is 378Mb as opposed to
> 430Mb with SetInputData(): the difference is about 50Mb (the size of the
> tiff image).
>
> As I said in the earlier email I sent today, I am loading 2 images into 2
> different ProcessorClass objects, or at least that's what I think. The
> images are similar and come from the same file, but the reader (which is
> destroyed by vtkSmartPointer when it gets out of scope?) cannot be that
> smart to realize it can tell the ProcessorClass objects to share the
> image, can it?
>
> Maarten
>    On , Maarten Beek <beekmaarten at yahoo.com> wrote:
>   I see (only reporting lines with reference to ReferenceCount):
>
> -> activate()
> vtkImageData (00000000070808D0):UnRegistered by vtkInformation(...),
> ReferenceCount = 3
>
> vtkImageData (00000000070ADA70):UnRegistered by vtkInformation(...),
> ReferenceCount = 3
>
> ->deactivate() (without RemoveAllInputs() call)
> vtkImageData (00000000070ADA70):UnRegistered by vtkTrivialProducer (...),
> ReferenceCount = 2
>
> vtkImageData (00000000070ADA70):UnRegistered by vtkInformation (...),
> ReferenceCount = 1
>
> vtkImageData (00000000070ADA70):Registered by vtkTrivialProducer (...),
> ReferenceCount = 2
>
> vtkImageData (00000000070ADA70):UnRegistered by vtkGarbageCollectorImpl
> (...), ReferenceCount = 0
>
> vtkObject (00000000070ADA70): Destructing!
>
>
> -> activate()
> vtkImageData (0000000006FA15D0):UnRegistered by vtkInformation(...),
> ReferenceCount = 3
>
> vtkImageData (0000000006FB0180):UnRegistered by vtkInformation(...),
> ReferenceCount = 3
>
> ->deactivate() (with RemoveAllInputs() call)
> vtkImageData (0000000006FA15D0):UnRegistered by vtkTrivialProducer (...),
> ReferenceCount = 2
>
> vtkImageData (0000000006FA15D0):UnRegistered by vtkInformation (...),
> ReferenceCount = 1
>
> vtkImageData (0000000006FA15D0):Registered by vtkGarbageCollectorImpl
> (...), ReferenceCount = 2
>
> vtkImageData (0000000006FA15D0):UnRegistered by vtkGarbageCollectorImpl
> (...), ReferenceCount = 0
>
> vtkObject (0000000006FA15D0): Destructing!
>
> vtkImageData (0000000006FB0180):UnRegistered by vtkTrivialProducer (...),
> ReferenceCount = 2
>
> vtkImageData (0000000006FB0180):UnRegistered by vtkInformation (...),
> ReferenceCount = 1
>
> vtkImageData (0000000006FB0180):Registered by vtkGarbageCollectorImpl
> (...), ReferenceCount = 2
>
> vtkImageData (0000000006FB0180):UnRegistered by vtkGarbageCollectorImpl
> (...), ReferenceCount = 0
>
> vtkObject (0000000006FB0180): Destructing!
>
>
> It makes sense in my code that I create 2 copies of vtkImageData, loaded
> into different ProcessorClass objects, but I don't understand why the
> first copy doesn't get destructed when I am not using
> RemoveAllInputs()
>
> Maarten
>   On Tuesday, April 29, 2014 10:39:24 AM, Berk Geveci <
> berk.geveci at kitware.com> wrote:
>  Hmmm. This is fishy. I wonder if there is a leak somewhere in the new
> code. Can you try something for me? Add a reader->GetOutput()->DebugOn()
> right after SetInputData() and re-run. Do you see the object reference
> count go to 0 in deactivate?
>
> -berk
>
>
> On Mon, Apr 28, 2014 at 11:53 AM, Maarten Beek <beekmaarten at yahoo.com>wrote:
>
> Hi all,
>
> I bumped into something I don't really understand:
>
> void MyClass::activate()
>  {
>     vtkSmartPointer<vtkTIFFReader> reader =
> vtkSmartPointer<vtkTIFFReader>::New();
>     <...>
>     reader->Update();
>
>     m_Processor->SetInputData(reader->GetOutput());
> }
>
> void MyClass::deactivate()
> {
>     if( 0 != m_Processor )
>     {
>         m_Processor->RemoveAllInputs();
>         m_Processor->Delete();
>         m_Processor = 0;
>     }
> }
>
> In the deactivate() function I do need the RemoveAllInputs() call to avoid
> a 50MB memory leak (100 slice 512x512 tiff). I don't need RemoveAllInputs()
> when I use SetInputConnection(reader->GetOutputPort()) in the activate()
> function.
>
> Why is the difference between SetInputData() and SetInputConnection() with
> regards to memory management?
>
> m_Processor is derived from vtkImageAlgorithm and has an internal pipeline
> inside the RequestData(), processing the image data with vtkImageConvolve,
> vtkImageSobel2D, vtkImageThreshold and a few more.
>
>  int ProcessorClass::RequestData(vtkInformation*, vtkInformationVector**,
> vtkInformationVector* outputVector)
> {
>     vtkInformation* outInfo = outputVector->GetInformationObject(0);
>     vtkImageData* output =
> vtkImageData::SafeDownCast(outInfo->Get(vtkdataObject::DATA_OBJECT()));
>
>     if( this->GetMTime() > this->BuildTime )
>     {
>         this->buildPipeline();
>     }
>
>     if( 0 != this->GetNumberOfInputConnections(0) )
>     {
>         this->MergeFilter->Update();
>         output->ShallowCopy(this->MergeFilter->GetOutput());
>     }
>
>     return 1;
> }
>
>
>  Maarten
>
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