[vtkusers] Get picked points values
agatte
agatakrason at gmail.com
Thu Mar 20 15:34:51 EDT 2014
Hi,
I followed Picking example from VTK wiki :
http://cmake.org/Wiki/VTK/Examples/Cxx/Interaction/Picking
I have a problem with getting a picked point and put into a matrix/ double
*tab.
I don't have a direct access to the picked points values.
Maybe do anybody know any solution what can I get a picked points values ?
Any example ?
// Handle mouse events
class MouseInteractorStyle2 : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorStyle2* New();
vtkTypeMacro(MouseInteractorStyle2, vtkInteractorStyleTrackballCamera);
virtual void OnLeftButtonDown()
{
int* clickPos = this->GetInteractor()->GetEventPosition();
// Pick from this location.
vtkSmartPointer<vtkPropPicker> picker =
vtkSmartPointer<vtkPropPicker>::New();
picker->Pick(clickPos[0], clickPos[1], 0, this->GetDefaultRenderer());
* double* pos = picker->GetPickPosition();
std::cout << "Pick position (world coordinates) is: "
<< pos[0] << " " << pos[1]
<< " " << pos[2] << std::endl;*
std::cout << "Picked actor: " << picker->GetActor() << std::endl;
//Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(pos[0], pos[1], pos[2]);
sphereSource->SetRadius(0.1);
//Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
//this->GetInteractor()->GetRenderWindow()->GetRenderers()->GetDefaultRenderer()->AddActor(actor);
this->GetDefaultRenderer()->AddActor(actor);
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
private:
};
vtkStandardNewMacro(MouseInteractorStyle2);
// Execute application.
int main(int, char *[])
{
vtkSmartPointer<vtkPlaneSource> planeSource =
vtkSmartPointer<vtkPlaneSource>::New();
planeSource->Update();
// Create a polydata object
vtkPolyData* polydata = planeSource->GetOutput();
// Create a mapper
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInput ( polydata );
#else
mapper->SetInputData ( polydata );
#endif
// Create an actor
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper ( mapper );
std::cout << "Actor address: " << actor << std::endl;
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer ( renderer );
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow ( renderWindow );
// Set the custom stype to use for interaction.
vtkSmartPointer<MouseInteractorStyle2> style =
vtkSmartPointer<MouseInteractorStyle2>::New();
style->SetDefaultRenderer(renderer);
renderWindowInteractor->SetInteractorStyle( style );
// Add the actors to the scene
renderer->AddActor ( actor );
renderer->SetBackground ( 0,0,1 );
// Render and interact
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
I would appreciate for any help please :)
agatte
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