[vtkusers] Convert grayscale image to rgb
David Cole
dlrdave at aol.com
Tue Jun 3 08:19:15 EDT 2014
> These examples do work on my machine, but they start with already
> valid rgb images and do a bit of LUT modifying. No conversions
> from grayscale or use of vtkScalarsToColors().
Yes, but both examples use vtkImageMapToColors, which is the filter you
are asking for: it is a filter which converts a scalar-based
vtkImageData into an RGB vtkImageData via a lookup table which maps the
scalar values to color values. In your case, I'm assuming you have a
vtkImageData with a single scalar component which you are calling "gray
value".
Following is a more concise example, which does exactly what I think
you are asking for. I will attempt to get it added properly to the VTK
wiki examples as well.
Hope it helps,
David C.
// ImageMapToColors example
//
// Displays a "grayscale" image as a full color image via the
// vtkImageMapToColors filter, which uses a lookup table to
// map scalar values to colors
//
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMapToColors.h>
#include <vtkInteractorStyleImage.h>
#include <vtkLookupTable.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkVersion.h>
int main(int argc, char* argv[])
{
// Create a "grayscale" 16x16 image, 1-component pixels of type
// "double"
vtkSmartPointer<vtkImageData> image =
vtkSmartPointer<vtkImageData>::New();
int imageExtent[6] = { 0, 15, 0, 15, 0, 0 };
image->SetExtent(imageExtent);
#if VTK_MAJOR_VERSION <= 5
image->SetNumberOfScalarComponents(1);
image->SetScalarTypeToDouble();
#else
image->AllocateScalars(VTK_DOUBLE, 1);
#endif
double scalarvalue = 0.0;
for (int y = imageExtent[2]; y <= imageExtent[3]; y++)
{
for (int x = imageExtent[0]; x <= imageExtent[1]; x++)
{
double* pixel = static_cast<double*>(image->GetScalarPointer(x,
y, 0));
pixel[0] = scalarvalue;
scalarvalue += 1.0;
}
}
// Map the scalar values in the image to colors with a lookup table:
vtkSmartPointer<vtkLookupTable> lookupTable =
vtkSmartPointer<vtkLookupTable>::New();
lookupTable->SetNumberOfTableValues(256);
lookupTable->SetRange(0.0, 255.0);
lookupTable->Build();
// Pass the original image and the lookup table to a filter to create
// a color image:
vtkSmartPointer<vtkImageMapToColors> scalarValuesToColors =
vtkSmartPointer<vtkImageMapToColors>::New();
scalarValuesToColors->SetLookupTable(lookupTable);
scalarValuesToColors->PassAlphaToOutputOn();
#if VTK_MAJOR_VERSION <= 5
scalarValuesToColors->SetInput(image);
#else
scalarValuesToColors->SetInputData(image);
#endif
// Create an image actor
vtkSmartPointer<vtkImageActor> imageActor =
vtkSmartPointer<vtkImageActor>::New();
imageActor->GetMapper()->SetInputConnection(
scalarValuesToColors->GetOutputPort());
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imageActor);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
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