[vtkusers] Cannot translate an image using vtkImageReslice
ahmed at mufradat.com
ahmed at mufradat.com
Thu Jul 17 08:50:06 EDT 2014
Hello Everyone,
Can somebody please tell me what am I doing wrong in the following code?
using vtkImageReslice I can rotate or scale the image but whatever
parameters I use to translate the image the output image stays identical
to the input one. I was expecting the Mandelbrot to be shifted along the
x,y but that never happens.
Best Regards,
Ahmed
FYI the following code was adapted from
http://www.vtk.org/Wiki/VTK/Examples/Cxx/ImageData/ExtractVOI
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkExtractVOI.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageReslice.h>
#include <vtkTransform.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageMandelbrotSource> source =
vtkSmartPointer<vtkImageMandelbrotSource>::New();
source->Update();
int* inputDims = source->GetOutput()->GetDimensions();
std::cout << "Dims: " << " x: " << inputDims[0]
<< " y: " << inputDims[1]
<< " z: " << inputDims[2] << std::endl;
std::cout << "Number of points: " <<
source->GetOutput()->GetNumberOfPoints() << std::endl;
std::cout << "Number of cells: " <<
source->GetOutput()->GetNumberOfCells() << std::endl;
vtkTransform *transform3= vtkTransform::New();
transform3->Translate(10, 10,0);
//transform3->Scale(0.05,0.05,0.05);
//transform3->RotateZ(90);
vtkImageReslice *thickReslice = vtkImageReslice::New();
thickReslice->SetInputConnection(source->GetOutputPort());
thickReslice->SetInterpolationModeToLinear();
thickReslice->SetOutputDimensionality(2);
thickReslice->SetBackgroundLevel(-1000);
thickReslice->SetOutputExtent(0,1000,0,1000,0,0);
thickReslice->SetResliceAxes(transform3->GetMatrix());
thickReslice->Update();
vtkImageData* extracted = thickReslice->GetOutput();
int* extractedDims = extracted->GetDimensions();
std::cout << "Dims: " << " x: " << extractedDims[0]
<< " y: " << extractedDims[1]
<< " z: " << extractedDims[2] << std::endl;
std::cout << "Number of points: " << extracted->GetNumberOfPoints() <<
std::endl;
std::cout << "Number of cells: " << extracted->GetNumberOfCells() <<
std::endl;
vtkSmartPointer<vtkImageCast> inputCastFilter =
vtkSmartPointer<vtkImageCast>::New();
inputCastFilter->SetInputConnection(source->GetOutputPort());
inputCastFilter->SetOutputScalarTypeToUnsignedChar();
inputCastFilter->Update();
vtkSmartPointer<vtkImageCast> extractedCastFilter =
vtkSmartPointer<vtkImageCast>::New();
#if VTK_MAJOR_VERSION <= 5
extractedCastFilter->SetInputConnection(extracted->GetProducerPort());
#else
extractedCastFilter->SetInputData(extracted);
#endif
extractedCastFilter->SetOutputScalarTypeToUnsignedChar();
extractedCastFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> inputActor =
vtkSmartPointer<vtkImageActor>::New();
inputActor->GetMapper()->SetInputConnection(
inputCastFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> extractedActor =
vtkSmartPointer<vtkImageActor>::New();
extractedActor->GetMapper()->SetInputConnection(
extractedCastFilter->GetOutputPort());
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(extractedActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
More information about the vtkusers
mailing list