[vtkusers] Build depth map when volume rendering
임정훈
hounhoun at gmail.com
Fri Feb 21 00:38:58 EST 2014
Deal all,
I'm trying to build depth map of my volume data.
I followed the example here:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Utilities/ZBuffer to visualize the
zbuffer.
This works fine in polyData case.
But I got empty map when volume rendering case.
*I need depth map for getting 3D position of the outer surface of the
volume.*
And I have to use vtkOpenGLGPUVolumeRayCastMapper for rendering.
Does vtk provide any methods to achieve this? Or there is any examples I
can follow?
Many thanks in advance. I look forward to hearing from you.
All bests
Jeonghun Lim
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