[vtkusers] ActiViz | Changing Window Level and Window Width in a RenderWindowControl
Matias Montroull
matimontg at gmail.com
Mon Feb 10 19:51:50 EST 2014
I made it work!
interactor.Initialize() is the key..
Code:
vtkImageViewer2 _ImageViewer = vtkImageViewer2.New();
vtkDICOMImageReader reader = vtkDICOMImageReader.New();
reader.SetFileName(ofdmulti.FileNames[0]);
reader.Update();
_ImageViewer.SetInputConnection(reader.GetOutputPort());
vtkRenderWindow renderWindow =
renderWindowControl1.RenderWindow;
vtkRenderWindowInteractor interactor = new
vtkRenderWindowInteractor();
interactor.SetInteractorStyle(vtkInteractorStyleImage.New());
_ImageViewer.SetupInteractor(interactor);
interactor.Initialize(); //This is ke, if not added
then WW and WL functionality won't work.
_ImageViewer.SetRenderWindow(renderWindow);
_ImageViewer.Render();
On Mon, Feb 10, 2014 at 9:01 PM, Matias Montroull <matimontg at gmail.com>wrote:
> still no luck..
>
> vtkDICOMImageReader reader = vtkDICOMImageReader.New();
> reader.SetFileName(ofdmulti.FileNames[0]);
> reader.Update();
>
>
> _ImageViewer.SetInputConnection(reader.GetOutputPort());
> vtkRenderWindow renderWindow =
> renderWindowControl1.RenderWindow;
> vtkRenderer ren =
> renderWindow.GetRenderers().GetFirstRenderer();
> vtkRenderWindowInteractor interactor =
> renderWindow.GetInteractor();
> vtkInteractorStyleImage iteractor_image =
> vtkInteractorStyleImage.New();
> interactor.SetInteractorStyle(iteractor_image);
>
> renderWindow.GetInteractor().SetInteractorStyle(iteractor_image);
> renderWindow.SetInteractor(interactor);
>
> _ImageViewer.SetRenderWindow(renderWindow);
> _ImageViewer.SetSlice(0);
> _ImageViewer.Render();
>
>
> On Sat, Feb 8, 2014 at 4:17 PM, David Cole <dlrdave at aol.com> wrote:
>
>> Don't do this:
>>
>> vtkRenderWindowInteractor interactor = vtkRenderWindowInteractor.New(
>> );
>>
>> Do this:
>>
>> vtkRenderWindowInteractor interactor = renderWindow.GetInteractor();
>>
>> You don't need a new interactor, you just need a new interaction style
>> that you push into the existing interactor.
>>
>>
>> Good luck.
>>
>>
>
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