[vtkusers] a bug in vtkOpenGLProjectedTetrahedraMapper
Zhou, Jin
Jin.Zhou at amd.com
Mon Dec 29 02:32:26 EST 2014
Hi there,
Currently I find a bug in vtkOpenGLProjectedTetrahedraMapper.cxx:line 470,
void vtkOpenGLProjectedTetrahedraMapper::Render(vtkRenderer *renderer,
vtkVolume *volume)
{
...
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, TEXRES, TEXRES, 1, GL_RED,
GL_FLOAT, texture);
...
}
According to the opengl spec, the 'border' parameter of glTexImage2D must be 0:
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * data);
border
This value must be 0.
Can anybody tell me how to send the patch to VTK community ?
Best Regards,
Jin
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