[vtkusers] Problem with "Compute Gaussian, Mean, Minm and Max Curvatures" example

Sky77 Joan.Hensen at outlook.de
Mon Aug 25 17:24:07 EDT 2014


Here is the adapted example:

#include <vtkSmartPointer.h>
#include <vtkCurvatures.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkLookupTable.h>
#include <vtkColorTransferFunction.h>
#include <vtkColorSeries.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkScalarBarActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSphereSource.h>

int main(int argc, char *argv[])
{
    /* Create a sphere */
    vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
    sphereSource->SetCenter(0.0, 0.0, 0.0);
    sphereSource->SetRadius(1.0);
    sphereSource->SetThetaResolution(50);
    sphereSource->SetPhiResolution(50);

    vtkSmartPointer<vtkCurvatures> curvaturesFilter =
vtkSmartPointer<vtkCurvatures>::New();
    curvaturesFilter->SetInputConnection(sphereSource->GetOutputPort());
    curvaturesFilter->SetCurvatureTypeToMinimum();
    curvaturesFilter->SetCurvatureTypeToMaximum();
    curvaturesFilter->SetCurvatureTypeToGaussian();
    curvaturesFilter->SetCurvatureTypeToMean();
    curvaturesFilter->Update();

    // Get scalar range from command line if present, otherwise use
    // range of computed curvature
    double scalarRange[2];
    if (argc >= 4)
    {
        scalarRange[0] = atof(argv[2]);
        scalarRange[1] = atof(argv[3]);
    }
    else
    {
        curvaturesFilter->GetOutput()->GetScalarRange(scalarRange);
    }

    int scheme = 16;
    if (argc >= 5)
    {
        scheme = atoi(argv[4]);
    }

    // Build a lookup table
    vtkSmartPointer<vtkColorSeries> colorSeries =
vtkSmartPointer<vtkColorSeries>::New();
    colorSeries->SetColorScheme(scheme);

    vtkSmartPointer<vtkColorTransferFunction> lut =
vtkSmartPointer<vtkColorTransferFunction>::New();
    lut->SetColorSpaceToHSV();

    // Use a color series to create a transfer function
    int numColors = colorSeries->GetNumberOfColors();
    for (int i = 0; i < numColors; i++)
    {
        vtkColor3ub color = colorSeries->GetColor(i);
        double dColor[3];
        dColor[0] = static_cast<double> (color[0]) / 255.0;
        dColor[1] = static_cast<double> (color[1]) / 255.0;
        dColor[2] = static_cast<double> (color[2]) / 255.0;
        double t = scalarRange[0] + (scalarRange[1] - scalarRange[0]) /
(numColors - 1) * i;
        lut->AddRGBPoint(t, dColor[0], dColor[1], dColor[2]);
    }

    // Create a mapper and actor
    vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInputConnection(curvaturesFilter->GetOutputPort());
    mapper->SetLookupTable(lut);
    mapper->SetScalarRange(scalarRange);

    vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);

    // Create a scalar bar
    vtkSmartPointer<vtkScalarBarActor> scalarBar =
vtkSmartPointer<vtkScalarBarActor>::New();
    scalarBar->SetLookupTable(mapper->GetLookupTable());
   
scalarBar->SetTitle(curvaturesFilter->GetOutput()->GetPointData()->GetScalars()->GetName());
    scalarBar->SetNumberOfLabels(5);

    // Create a renderer, render window, and interactor
    vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer(renderer);
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);

    // Add the actors to the scene
    renderer->AddActor(actor);
    renderer->AddActor2D(scalarBar);

    renderer->SetBackground(.1, .2, .3); // Background color blue

    // Render and interact
    renderWindow->Render();
    renderWindowInteractor->Start();

    return EXIT_SUCCESS;
}



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