[vtkusers] Odd opacity issue
kim.rosenbohm at posteo.de
Sat Aug 9 19:57:51 EDT 2014
Proper blending of transparent objects is only possible by rendering
them in the correct order.
This can be tricky and if objects or polygons overlap you even won't get
away with sorting them...
You probably want depth peeling for order-independent transparency:
Am 10.08.2014 01:48, schrieb Gib Bogle:
> The problem is simply demonstrated with the opacity example:
> Adding this line:
> and setting the opacity of both actors to 0.99 gives an unexpected and
> unattractive result.
> I see that there have been posts about problems with
> opacity/transparency as far back as 2006. Maybe there is a solution...
> *From:* vtkusers [vtkusers-bounces at vtk.org] on behalf of Gib Bogle
> [g.bogle at auckland.ac.nz]
> *Sent:* Sunday, 10 August 2014 11:25 a.m.
> *To:* vtkusers at vtk.org
> *Subject:* [vtkusers] Odd opacity issue
> I'm using vtkRenderWindowInteractor (VTK 5.10) in Qt, rendering
> spheres. I'm trying to implement a degree of transparency, like this:
> applied to all the spheres.
> If opacity is less than 1 the image immediately changes in unexpected
> ways. See the two attached images, with opacity = 1.0 and 0.99. It
> looks as if spheres have had their positions and sizes changed. But
> when I rotate the scene it becomes apparent that something else is
> happening. Some of the "foreground" spheres move from left to right
> (for example) while others apparently in the foreground are moving
> right to left. It seems that the order of rendering of the spheres,
> which normally places the most remote first and the nearest last, has
> somehow been messed up, so that spheres at the back are being rendered
> last so that they appear to be the closest. Maybe the order has been
> simply reversed, but the visual effect is made more confusing by
> parallax - my brain is interpreting the bigger spheres as closer.
> Is this a well-known issue, and is there a simple way to fix it?
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