[vtkusers] Mesh Opacity
Max
smapersmaper at gmail.com
Wed May 22 04:13:27 EDT 2013
Hi JB,
I did what you suggested, but the triangles at the edges are still shown.
The added code is:
vtkDepthSortPolyData depthSort = new vtkDepthSortPolyData();
depthSort.SetInputConnection(boneNormals.GetOutputPort());
depthSort.SetDirectionToBackToFront();
depthSort.SetVector(0, 0, 0);
depthSort.SetCamera(renderWindow.GetRenderers().GetFirstRenderer().GetActiveCamera());
depthSort.SortScalarsOn();
depthSort.Update();
Maybe some property is not correct?
Thank you,
Max
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