[vtkusers] Print PolyData properties with VTK-Java Wrapping
Ricardo A Corredor J
ra.corredor at gmail.com
Thu Mar 14 11:15:52 EDT 2013
Hi,
I'm just trying to use vtk with the Java wrapping and I have a question
after making a little test. Actually, I have a polydata as the output of a
filter (vtkMarchingCubes). I can display the actor in the scene, but if I
print the polydata itself it seems that it is "empty".
Is it something normal of polydata's structure?
I show you the little part of code and the message printed:
vtkMarchingCubes marchingCubes = new vtkMarchingCubes();
marchingCubes.SetValue(0, 128);
marchingCubes.SetInputConnection(binaryImageReader.GetOutputPort());
marchingCubes.ComputeScalarsOff();
// PRINTING POLYDATA
vtkPolyData polyData = marchingCubes.GetOutput();
System.out.println(polyData);
System.out.println();
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(marchingCubes.GetOutputPort());
///////////////////////////////////////
// MESSAGE PRINTED
//
vtkPolyData (073FCC38)
Debug: Off
Modified Time: 254
Reference Count: 2
Registered Events: (none)
Source: (none)
Information: 04BAEB90
Data Released: False
Global Release Data: Off
UpdateTime: 0
Release Data: Off
UpdateExtent: Not Initialized
RequestExactExtent: Off
Field Data:
Debug: Off
Modified Time: 251
Reference Count: 1
Registered Events: (none)
Number Of Arrays: 0
Number Of Components: 0
Number Of Tuples: 0
Number Of Points: 0
Number Of Cells: 0
Cell Data:
Debug: Off
Modified Time: 254
Reference Count: 1
Registered Events: (none)
Number Of Arrays: 0
Number Of Components: 0
Number Of Tuples: 0
Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )
Interpolate Flags: ( 1 1 1 1 1 0 0 1 )
Pass Through Flags: ( 1 1 1 1 1 1 1 1 )
Scalars: (none)
Vectors: (none)
Normals: (none)
TCoords: (none)
Tensors: (none)
GlobalIds: (none)
PedigreeIds: (none)
EdgeFlag: (none)
Point Data:
Debug: Off
Modified Time: 253
Reference Count: 1
Registered Events: (none)
Number Of Arrays: 0
Number Of Components: 0
Number Of Tuples: 0
Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )
Interpolate Flags: ( 1 1 1 1 1 0 0 1 )
Pass Through Flags: ( 1 1 1 1 1 1 1 1 )
Scalars: (none)
Vectors: (none)
Normals: (none)
TCoords: (none)
Tensors: (none)
GlobalIds: (none)
PedigreeIds: (none)
EdgeFlag: (none)
Bounds:
Xmin,Xmax: (1, -1)
Ymin,Ymax: (1, -1)
Zmin,Zmax: (1, -1)
Compute Time: 286
Number Of Points: 0
Point Coordinates: 00000000
Locator: 00000000
Number Of Vertices: 0
Number Of Lines: 0
Number Of Polygons: 0
Number Of Triangle Strips: 0
Number Of Pieces: 1
Piece: -1
Ghost Level: 0
Thanks!
--
-------------------------------------------------------------
*Ricardo A. Corredor*
*RaC*
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