[vtkusers] Color Scalars
Patrick Lowry
plowry.tx at verizon.net
Thu Jul 18 23:43:17 EDT 2013
David,
Your help got me over the hurdle. I dug into my old vtk manuals as I should have earlier and got the GetComponent command for vtkDataArray I needed.
Thanks again.
Patrick
On Jul 17, 2013, at 10:21 PM, David Thompson <david.thompson at kitware.com> wrote:
> Hi Patrick,
>
>> ... I am confused though, why a singular value was returned by GetValue. ...
>
> GetValue is a method implemented by the concrete subclasses of vtkDataArray for accessing "raw" values (without type conversion, without any semantic meaning attached) of an array.
>
> The GetTuple (conversion to double) and GetTupleValue (without type conversion) methods provide access to the array with the semantics of tuples included: all the values in one tuple are provided at once. These methods will return 3 values at a time if your array is configured to have 3 values per tuple.
>
> Hope this helps,
> David
>
>> On Jul 16, 2013, at 7:41 PM, David Thompson <david.thompson at kitware.com> wrote:
>>
>>> Hi Patrick,
>>>
>>> Most probably, the scalars are being reported as unsigned char values between 0 and 255. If so, when you call
>>>
>>> [[[[geomBMP GetOutput] GetPointData] GetScalars] GetClassName]
>>>
>>> you will see it return "vtkUnsignedCharArray."
>>>
>>> David
>>>
>>>> Dear VTK Users,
>>>>
>>>> I am trying to process the color content of BMP images. I use the following Tcl/Tk script to load and process a BMP file. The scalar data reported from the poly data is shown below the code and the saved poly data shown below that. While the saved poly data has the desired color scalar values the value generated using GetPointData is something I don't understand. Can someone assist me in using the correct command to access the color scalars.
>>>>
>>>> Thanks for your help.
>>>>
>>>> Patrick
>>>>
>>>> CODE
>>>> # Create the RenderWindow, Renderer and Interactor
>>>> #
>>>> catch {load vtktcl}
>>>>
>>>> # Get the interactor ui
>>>> # VTK 4.0
>>>> package require vtk
>>>> package require vtkinteraction
>>>>
>>>> #source voi.tcl
>>>>
>>>> vtkRenderer ren1
>>>> vtkRenderWindow renWin
>>>> renWin AddRenderer ren1
>>>> vtkRenderWindowInteractor iren
>>>> iren SetRenderWindow renWin
>>>>
>>>> toplevel .debug
>>>> text .debug.t -height 20 -width 60 -background white
>>>> pack .debug.t
>>>>
>>>> vtkBMPReader readBMP
>>>> readBMP SetFileName "TstCore1.bmp"
>>>> readBMP Update
>>>> set dim [[readBMP GetOutput] GetExtent]
>>>> .debug.t insert end "Extent: $dim\n" ; update
>>>>
>>>> vtkDataSetMapper mapBMP
>>>> mapBMP SetInput [readBMP GetOutput]
>>>> mapBMP ScalarVisibilityOn
>>>> vtkActor actorBMP
>>>> actorBMP SetMapper mapBMP
>>>> ren1 AddActor actorBMP
>>>>
>>>> vtkImageDataGeometryFilter geomBMP
>>>> geomBMP SetInput [readBMP GetOutput]
>>>> geomBMP SetExtent 0 1000000 0 1000000 0 0
>>>> geomBMP Update
>>>> for {set i 0} {$i < 1000} {incr i} {
>>>> set scalrange [[[[geomBMP GetOutput] GetPointData] GetScalars] GetValue $i]
>>>> .debug.t insert end "Scalar: $i $scalrange\n" ; update
>>>> }
>>>> vtkPolyDataWriter polyWriter
>>>> polyWriter SetInput [geomBMP GetOutput]
>>>> polyWriter SetFileName "OBsurf.vtk"
>>>> # polyWriter SetFileTypeToBinary
>>>> polyWriter Write
>>>>
>>>> ren1 SetBackground 1.0 1.0 1.0
>>>> renWin SetSize 1000 1000
>>>> [ren1 GetActiveCamera] SetViewUp 0.0 1.0 1.0
>>>> [ren1 GetActiveCamera] Elevation 0.0
>>>> [ren1 GetActiveCamera] Zoom 1.5
>>>>
>>>> # render the image
>>>> #
>>>> iren Initialize
>>>> #iren SetUserMethod {wm deiconify .vtkInteract}
>>>>
>>>> SCALARS OUTPUT FROM CODE
>>>> Scalar: 0 70
>>>> Scalar: 1 71
>>>> Scalar: 2 89
>>>> Scalar: 3 78
>>>> Scalar: 4 81
>>>> Scalar: 5 96
>>>> Scalar: 6 118
>>>> Scalar: 7 122
>>>> Scalar: 8 134
>>>> Scalar: 9 139
>>>> Scalar: 10 143
>>>> Scalar: 11 152
>>>> Scalar: 12 130
>>>> Scalar: 13 151
>>>> Scalar: 14 152
>>>>
>>>> SCALARS IN OUTPUT FILE
>>>> POINT_DATA 241902
>>>> COLOR_SCALARS BMPImage 3
>>>> 0.27451 0.278431 0.34902 0.305882 0.317647 0.376471 0.462745 0.478431 0.52549
>>>> 0.545098 0.560784 0.596078 0.509804 0.592157 0.596078
>>>> 0.329412 0.384314 0.388235 0.298039 0.305882 0.301961
>>>> 0.313725 0.278431 0.258824 0.286275 0.215686 0.160784
>>>>
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