[vtkusers] Same volume in multiple render windows

Aashish Chaudhary aashish.chaudhary at kitware.com
Wed Dec 11 15:45:56 EST 2013


Doug,

You should be able to move them individually.  you will have two renderers,
and you would need two cameras (one for each).

- Aashish



On Wed, Dec 11, 2013 at 3:40 PM, Doug Hoppes <dhoppes at mbfbioscience.com>wrote:

>  I’ll have to look up the multiple viewports.  Essentially, I would like
> to be have to have a quad view where I can have two of the views show the
> volume in 3D (so that I can rotate them differently) and two other views to
> show the volume as XY or XZ projections.
>
>
>
> Our main concern is that the volume that we use are really large.
>
>
>
> If I show the actor in two different viewports, can I move them
> individually?
>
>
>
> *From:* Aashish Chaudhary [mailto:aashish.chaudhary at kitware.com]
> *Sent:* Wednesday, December 11, 2013 3:32 PM
> *To:* Doug Hoppes
> *Cc:* vtkusers at vtk.org
> *Subject:* Re: [vtkusers] Same volume in multiple render windows
>
>
>
> Can you create multiple viewports and not multiple render windows?
> Multiple render windows will create multiple contexts and without any
> special care will duplicate data.
>
>
>
> - Aashish
>
>
>
>
>
> On Wed, Dec 11, 2013 at 3:24 PM, Doug Hoppes <dhoppes at mbfbioscience.com>
> wrote:
>
> Hi all,
>
>
>
>                 I’m working on a design and need some help with a  basic
> question.  We would like to have the standard quad view shown in a lot of
> 3D applications.  Ideally, I would like to have the same vtkvolume actor in
> two different render windows so that I can rotate the volume one way in one
> window and a different way in another window.  Am I using twice as much
> memory for the vtkvolume actor, since, in reality, I am only moving the
> camera position?
>
>
>
> Doug
>
>
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> --
> | Aashish Chaudhary
> | R&D Engineer
> | Kitware Inc.
> | www.kitware.com
>



-- 
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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