[vtkusers] Moving a plane along normal
Miro Drahos
mdrahos at robodoc.com
Thu Dec 5 16:46:12 EST 2013
Hi Michael,
void vtkPlane::Push(double) will do what you want: displace the plane
in the normal direction.
You might want to look at vtkInteractionStyleTrackBallActor to see how
objects are repositioned/reoriented in the space on mouse interaction.
HTH,
Miro
On 12/05/2013 02:00 AM, mrHiggins wrote:
> Hey guys and ladies!
>
> I have a polydata and use a vtkInteractionStyleTrackBallCamera to move
> around. In a Special mode i can insert a plane and now i want wo make this
> plane movable but only in one Dimension (normal of the plane).
>
> I made a subclass of vtkinteractionstyletrackballcamera and react on the
> mousedown and mouseup Events. There i Color the plane so if you click on it
> the plane change to red. What is the typical "vtk" way to move this plane?
>
> - own interaction style where i parse the mousemoving into world space to
> know the direction i have to move the plane?
> - use normal interactionstyle "trackballcamera" and Change the style to
> "trackballactor" after clicking the plane and Change back at the end?
> - use a widget? (i still have the Problem with the "placewidget()" method,
> which wants a intptr instead of double[] for bounds in c#.
>
>
>
>
> is there any example of moving one object by drag and drop in a world you
> normally use vtkinteractorstyletrackballcamera?
>
>
>
> Michael
>
>
>
>
> --
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