[vtkusers] "trade" vtkPoints between actors
Renil
renilac at gmail.com
Tue Aug 6 17:51:17 EDT 2013
Thank you for the input.
I saw the examples, and before the sphereSource initialization I added:
vtkSmartPointer<vtkVertex> sphere1 =
vtkSmartPointer<vtkVertex>::New();
sphere1->GetPointIds()->SetId(0, 0);
vtkSmartPointer<vtkVertex> sphere2 = vtkSmartPointer<vtkVertex>::New();
sphere2->GetPointIds()->SetId(1, 1);
vtkSmartPointer<vtkVertex> sphere3 = vtkSmartPointer<vtkVertex>::New();
sphere3->GetPointIds()->SetId(2, 2);
vtkSmartPointer<vtkVertex> sphere4 = vtkSmartPointer<vtkVertex>::New();
sphere4->GetPointIds()->SetId(3, 3);
vtkSmartPointer<vtkCellArray> spheresArray =
vtkSmartPointer<vtkCellArray>::New();
spheresArray->InsertNextCell(sphere1);
spheresArray->InsertNextCell(sphere2);
spheresArray->InsertNextCell(sphere3);
spheresArray->InsertNextCell(sphere4);
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->SetVerts(spheresArray);
Is the sphereSource not letting me delete the cells?
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