[vtkusers] Polydata sometimes just shown after moving mousewheel
Marc Huber
marchuber.hft at gmx.de
Sun Apr 21 04:14:58 EDT 2013
Yes this is the solution! Thank you!
Am 4/20/2013 5:23 PM, schrieb Bill Lorensen:
> Try,
> ResetCameraClippingRange()
> on your renderer.
>
>
> On Sat, Apr 20, 2013 at 11:08 AM, Marc Huber <marchuber.hft at gmx.de
> <mailto:marchuber.hft at gmx.de>> wrote:
>
> Sorry to start this again.
> Reseting the camera solves the problem but then I am at the
> original point of the camera again.
> What I wanted was to transform the camera and stay at this place
> to take screenshots.
> When I repaint my RendererWindow not all content is redrawn. After
> I move the mousewheel it's correctly displayed.
> The problem doesn't occur always. Just with some objects with
> specific transformations.
> I have attached a screenshot what the problem is. The upper window
> is how it is created and the lower is after I moved the mouse wheel.
> I tried to just perform a zoom event and it doesn't help.
>
> Best regards
> Marc
>
> Am 4/16/2013 2:28 PM, schrieb Marc Huber:
>
> thx! Reset the camera again after its movement solved the problem.
>
> Am 4/16/2013 1:58 PM, schrieb David Doria:
>
> On Tue, Apr 16, 2013 at 7:34 AM, Marc Huber
> <marchuber.hft at gmx.de <mailto:marchuber.hft at gmx.de>> wrote:
>
> Hi,
>
> i have the problem, that if i load polydata to a
> renderer window depending
> on the dataset sometimes the object is shown directly
> and sometimes i have
> to move the mousewheel one time and then the object
> gets visible.
> For each object my camera is set depending on the
> center point of my
> polydata.
> I do a repaint but it doesn't help me.
>
> Has anyone an idea what the problem might be?
> Or can someone just tell me how i perform a simple
> event zooming in or out
> one time?
>
> My Code:
> double cent[3], bounds[6], lenX, lenY, lenZ, max;
> stlActor->GetMapper()->GetCenter(cent);
> stlActor->GetMapper()->GetBounds(bounds);
> lenX=bounds[1]-bounds[0];
> lenY=bounds[3]-bounds[2];
> lenZ=bounds[5]-bounds[4];
> max=lenX;
> if (lenY > max) {max=lenY;}
> if (lenZ > max) {max=lenZ;}
>
> cam->SetFocalPoint(cent[0],cent[1],cent[2]);
> cam->SetViewUp(0,0,1);
> cam->SetPosition(-2*max,0,0);
> if (direction==0) //azimuth
> {
> cam->Azimuth(degree);
> }
> else if (direction==1) //elevation
> {
> cam->Elevation(degree);
> }
> renderer->SetActiveCamera(cam);
> ui.qvtkWidget->repaint();
>
>
> Did you try renderer->ResetCamera()? Otherwise, please
> post compilable
> code that demonstrates the problem. The code should be as
> simple as
> possible (remove the Qt dependency, hard code data to
> view, etc.)
>
> David
>
>
>
>
>
> --
> Best regards / Mit freundlichen Grüßen
> Marc Huber
>
>
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>
> --
> Unpaid intern in BillsBasement at noware dot com
--
Best regards / Mit freundlichen Grüßen
Marc Huber
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