[vtkusers] Uneven colors after the vtkButterflySubdivisionFilter
Bill Lorensen
bill.lorensen at gmail.com
Sat Apr 20 17:51:16 EDT 2013
I was able to duplicate your problem. I believe the problem is trying to
approximate the unsigned char 3-component colors. Butterfly is an
approximating subdivision scheme, while loop is an interpolating scheme. I
think if you assigned scalar float, single component values and mapper them
through a lookup table you would get good results. But I'm not sure that
would accomplish what you want.
On Sat, Apr 20, 2013 at 2:23 PM, Bill Lorensen <bill.lorensen at gmail.com>wrote:
> This better. Just to be sure, I assume this code also produces bad results?
>
>
>
> On Sat, Apr 20, 2013 at 1:39 PM, DivyaS <div.anand141 at gmail.com> wrote:
>
>> Sure, please check this code - I have removed all the unnecessary code. I
>> have added comments for each of the steps.
>>
>> //Defining a cylinder source.
>> vtkCylinderSource cylinderSource = vtkCylinderSource.New();
>> cylinderSource.Update();
>>
>> vtkTriangleFilter triangles = vtkTriangleFilter.New();
>> triangles.SetInput(cylinderSource.GetOutput());
>> triangles.Update();
>> vtkPolyData originalMesh;
>> originalMesh = triangles.GetOutput();
>>
>> vtkUnsignedCharArray colors = vtkUnsignedCharArray.New();
>> colors.SetNumberOfComponents(3);
>> colors.SetNumberOfTuples(originalMesh.GetNumberOfPolys());
>> colors.SetName("Colors");
>>
>> //Creating an array to store the values according to which the
>> colors are selected.
>> //Values are inserted for each of the points in the polydata
>> int[] colorAT = new int[originalMesh.GetNumberOfPolys()];
>> for (int i = 0; i < originalMesh.GetNumberOfPolys(); i++)
>> {
>> colorAT[i] = i;
>> }
>>
>> int activationTime;
>> //Loop to select colors for each of the points in the
>> polydata.
>> for (int i = 0; i < originalMesh.GetNumberOfPolys(); i++)
>> {
>> activationTime = colorAT[i];
>> if (activationTime > 0 && activationTime < 5)
>> {
>> //Black
>> colors.InsertTuple3(i, 255, 255, 0);
>> }
>> else if (activationTime > 4 && activationTime < 10)
>> {
>> //Blue
>> colors.InsertTuple3(i, 0, 0, 255);
>> }
>> else if (activationTime > 9 && activationTime < 300)
>> {
>> //Red
>> colors.InsertTuple3(i, 255, 0, 0);
>> }
>> }
>> originalMesh.GetPointData().SetScalars(colors);
>>
>> //Subdivision.
>> int numberOfSubdivisions = 4;
>> vtkPolyDataAlgorithm subdivisionFilter =
>> vtkButterflySubdivisionFilter.New();
>>
>>
>> ((vtkButterflySubdivisionFilter)subdivisionFilter).SetNumberOfSubdivisions(numberOfSubdivisions);
>> subdivisionFilter.SetInput(originalMesh);
>> subdivisionFilter.Update();
>>
>> vtkRenderWindow renderWindow =
>> renderWindowControl1.RenderWindow;
>> vtkRenderer renderer = vtkRenderer.New();
>>
>> //Create a mapper and actor
>> vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
>> mapper.SetInputConnection(subdivisionFilter.GetOutputPort());
>> vtkActor actor = vtkActor.New();
>> actor.SetMapper(mapper);
>>
>> renderer.AddActor(actor);
>> renderer.SetBackground(0, 0, 0);
>> renderer.ResetCamera();
>> renderWindow.AddRenderer(renderer);
>> renderWindow.Render();
>>
>>
>>
>> --
>> View this message in context:
>> http://vtk.1045678.n5.nabble.com/Uneven-colors-after-the-vtkButterflySubdivisionFilter-tp5720205p5720234.html
>> Sent from the VTK - Users mailing list archive at Nabble.com.
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>
>
>
> --
> Unpaid intern in BillsBasement at noware dot com
>
--
Unpaid intern in BillsBasement at noware dot com
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