[vtkusers] How to Move y and Z axis when x axis is constant?
Arindam
arindam at triassicsolutions.com
Wed Apr 10 09:41:37 EDT 2013
Hi,
I have a 3D axes. I want to make my x axis as constant.Means X axis
should not move.But i need to move Y and Z axis.Menas it will be like
that i need to move a 3D object based on x axis.This is my existing code.
vtkCubeSource cubeSource = vtkCubeSource.New();
//cubeSource.SetCenter(0.0, 0.0, 0.0);
//cubeSource.SetRadius(0.5);
//create a mapper
vtkPolyDataMapper cubeMapper = vtkPolyDataMapper.New();
cubeMapper.SetInputConnection(cubeSource.GetOutputPort());
// create an actor
vtkActor cubeActor = vtkActor.New();
cubeActor.SetMapper(cubeMapper);
// a renderer and render window
vtkRenderWindow renderWindow =
renderWindowControl1.RenderWindow;
vtkRenderer renderer =
renderWindow.GetRenderers().GetFirstRenderer();
renderer.SetBackground(0.2, 0.3, 0.4);
// add the actors to the scene
renderer.AddActor(cubeActor);
vtkAxesActor axes = vtkAxesActor.New();
// The axes are positioned with a user transform
vtkTransform transform = vtkTransform.New();
transform.Translate(0, 0.0, 0.0);
axes.SetUserTransform(transform);
axes.SetTotalLength(5, 5, 5);
axes.SetAxisLabels(1);
axes.SetTipType(1);
renderer.AddActor(axes);
renderWindow.Render();
--
Regards,
*ARINDAM SAHA
Software Engineer*
Triassic Solutions Pvt. Ltd.
(+91) 471 2700050 (Office)
9746145220 (Mobile)
<http://www.triassicsolutions.com>
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