[vtkusers] view 3D data in 3D Televisions...
kingvsk at aol.com
kingvsk at aol.com
Tue Sep 25 01:43:22 EDT 2012
Ya. Stereo was good. But while interact with the stereo I faced a
strange thing. Check the following diagrams. When interact without
stereo the mouse pointer moves from left eye view to right eye view.
Thats good.
But In stereo both views start at the same point(overalpped). So the
interaction should be limited to a half window. But when I move the
mouse pointer to right side edge then it comes to the left side of the
window.
Hope you can understand the problem. Is there any solution available?
Without Stereo...
_____________________________
| | |
| | |
| -1->-|--2--> |
| | |
|_____________|______________|
With Stereo...
______________
| |
| |
--|-2-> 1--|-->
| |
|_____________|
--
Sathish
On Monday 24 September 2012 08:17 PM, Aashish Chaudhary wrote:
> Great! and the stereo looked good?
>
> Thanks.
>
> On Mon, Sep 24, 2012 at 9:55 AM, kingvsk at aol.com <kingvsk at aol.com> wrote:
>> Hi Aashish,
>>
>> It works like charming. Please find the attachment for results. I added the
>> colors to the actors.
>> But my DICOM code won't work because of some MarchingCube issues.
>> So I am waiting for the final release of VTK 6.0. then only I can change my
>> code to fit new changes.
>>
>> Thanks a lot to for the update.
>>
>> --
>> Sathish
>>
>>
>>
>> On Saturday 22 September 2012 07:56 PM, Aashish Chaudhary wrote:
>>
>> I have a branch (under testing) that will allow you to achieve this:
>>
>> http://review.source.kitware.com/#/t/1261/
>>
>> Look at this test: TestSplitViewportStereoHorizontal.cxx
>>
>> Any feedback is welcome.
>>
>> Thanks,
>>
>>
>> On Sat, Sep 22, 2012 at 4:11 AM, kingvsk at aol.com <kingvsk at aol.com> wrote:
>>> Hi all
>>>
>>> I found the following code, which is used to view stereo 3D.
>>>
>>> renderWindow().StereoCapableWindowOn();
>>> renderWindow().SetStereoTypeToAnaglyph();
>>> //renderWindow().SetStereoTypeToCheckerboard();
>>> renderWindow().SetStereoRender(1);
>>>
>>> while using SetStereoTypeToAnaglyph() method, I got very good results. But
>>> this mode doesn't support colored 3D models.
>>>
>>> My requirement is to view the stereo 3D in 3D TV using HDMI 1.4a Standard.
>>> Is there any guide to achieve this?
>>>
>>> My Working Environment:
>>>
>>> LG 3D TV with 3D Glasses - (Supports Polarized 3D - Left/right, Up/Down,
>>> Checkerboard modes)
>>> GPU - Nvidia GeForce GTX 560 Ti
>>>
>>> --
>>> Sathish
>>>
>>>
>>> On Monday 03 September 2012 10:21 AM, kingvsk at aol.com wrote:
>>>
>>> Hi all,
>>>
>>> Is there any way to construct 3D video stream and watch it in 3D TV?
>>>
>>> --
>>> Sathish
>>>
>>>
>>>
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>>
>>
>> --
>> | Aashish Chaudhary
>> | R&D Engineer
>> | Kitware Inc.
>> | www.kitware.com
>>
>>
>
>
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