[vtkusers] how to use MouseInteractorStyle in the qvtkWidget ???
Tasnim
hanene-jeder at hotmail.fr
Sun Sep 16 10:10:53 EDT 2012
David Doria-2-3 wrote
>
> On Sun, Sep 16, 2012 at 7:35 AM, Tasnim <hanene-jeder@> wrote:
>
> As usual, a minimal example is the key to getting a response:
> http://www.vtk.org/Wiki/VTK/MinimalExample
>
>
ok, I have a QCombobox which contains a list of files names. when i choose
one of these names, i will display the my mesh in the qvtkWidget. this is my
simpleviewUI.cxx class :
#include "SimpleViewUI.h"
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkSphereSource.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkUnstructuredGrid.h>
#include <vtkCell.h>
#include <vtkCellArray.h>
#include <vtkIdList.h>
#include <vtkPointData.h>
#include <string>
#include <vtkPLYReader.h>
#include <vtkRendererCollection.h>
#include <vtkDataSetMapper.h>
#include <vtkIdTypeArray.h>
#include <vtkTriangleFilter.h>
#include <vtkPolyData.h>
#include <vtkPointPicker.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkProperty.h>
#include "vtkPLYReader.h"
Constructor
SimpleView::SimpleView()
{
this->setupUi(this);
// Sphere
};
void SimpleView:: comboitem(QString a)
{
class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorStyle* New();
vtkSmartPointer<vtkPLYReader> reader ;
std::string fichier;
vtkSmartPointer<vtkRenderer> renderer;
MouseInteractorStyle()
{
selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
selectedActor = vtkSmartPointer<vtkActor>::New();
vtkSmartPointer<vtkUnstructuredGrid> selected =
vtkSmartPointer<vtkUnstructuredGrid>::New();
selected = vtkSmartPointer<vtkUnstructuredGrid>::New();
selectedActor->SetMapper(selectedMapper);
}
virtual void OnLeftButtonDown()
{
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata=reader->GetOutput();
int* pos = this->GetInteractor()->GetEventPosition();
vtkSmartPointer<vtkPointPicker> picker =
vtkSmartPointer<vtkPointPicker>::New();
picker->Pick(pos[0], pos[1], pos[2], this->GetDefaultRenderer());
double* worldPosition = picker->GetPickPosition();
vtkIdType pointId=picker->GetPointId();
if(pointId!= -1)
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper2 =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper2->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor2 =
vtkSmartPointer<vtkActor>::New();
// actor->GetProperty()->SetColor(0,1,0); //green
actor2->SetMapper(mapper2);
renderer->AddActor(actor2);
};
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(selectedActor);
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
vtkSmartPointer<vtkPolyData> Data;
vtkSmartPointer<vtkDataSetMapper> selectedMapper;
vtkSmartPointer<vtkActor> selectedActor;
vtkSmartPointer<vtkUnstructuredGrid> selected;
};
vtkStandardNewMacro(MouseInteractorStyle);
QString file="G:/qtvtk/"+a;
std::string filename = file.toStdString(); // type de filename est string
vtkSmartPointer<vtkPLYReader> reader =
vtkSmartPointer<vtkPLYReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
// VTK Renderer
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(sphereActor);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
// Set the custom style to use for interaction.
vtkSmartPointer<MouseInteractorStyle> style =
vtkSmartPointer<MouseInteractorStyle>::New();
style->SetDefaultRenderer(renderer);
// style->Data = triangleFilter->GetOutput();
style->reader=reader;
style->renderer=renderer;
renderWindowInteractor->SetInteractorStyle(style);
this->qvtkWidget->GetRenderWindow()->SetInteractor(renderWindowInteractor);
// VTK/Qt wedded
this->qvtkWidget->GetRenderWindow()->AddRenderer(renderer);
// Set up action signals and slots
connect(this->actionExit, SIGNAL(triggered()), this, SLOT(slotExit()));
}
void SimpleView::slotExit()
{
qApp->exit();
}
and thanks for replying. Hope to get the solution
----
Tasnim
--
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