[vtkusers] Saving a PNG images instead of opening a window
David E DeMarle
dave.demarle at kitware.com
Mon Sep 10 09:39:25 EDT 2012
You need to configure VTK to use offscreen rendering. Then you can
prevent it from opening up a window.
ParaView's parallel visualization is built out of classes in VTK's MPI
parallel kits/modules. See the ParallelIso regression test
(VTK5.10/Parallel/Testing/Cxx/ParallelIso.cxx) for a sample.
VisIt is based on the same concepts (domain decomposition in
distributed memory parallel pipelines), but it is implemented in a
layer external of VTK. Ask the VisIt mailing list for details.
David E DeMarle
Kitware, Inc.
R&D Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909
On Mon, Sep 10, 2012 at 9:28 AM, Matthieu Dorier
<matthieu.dorier at irisa.fr> wrote:
> Hello,
>
> I'm new to VTK and I have inherited a visualization code that ends up
> opening a window to produce its result (I put part of this code below).
> I'd like to change it so it doesn't open a window but saves the result in a
> PNG image instead. How can I do that?
>
> Other question: I know VTK is used by VisIt and ParaView to perform parallel
> visualization. Does VTK itself supports parallel rendering or is the
> "parallel" aspect brought by these software? (In other words if I want to do
> visualization in parallel, can I keep using VTK only or do I have to learn
> another software?)
>
> Thank you,
>
> Matthieu Dorier
>
> vtkUnstructuredGrid *data = vtkUnstructuredGrid::New();
> // here some code filling the data object
> // ...
>
> vtkDataSetMapper *mapper = vtkDataSetMapper::New();
> mapper->SetInput(data);
> mapper->SetScalarRange(scalar_min, scalar_max);
>
> // init actor
> vtkActor *actor = vtkActor::New();
> actor->SetMapper(mapper);
>
> // init renderer
> vtkRenderer *renderer = vtkRenderer::New();
> renderer->AddActor(actor);
> renderer->SetBackground(0.1, 0.2, 0.4);
>
> // init window
> vtkRenderWindow *window = vtkRenderWindow::New();
> window->AddRenderer(renderer);
> window->SetSize(512, 512);
>
> // init window interaction and run the window
> vtkRenderWindowInteractor *interactor =
> vtkRenderWindowInteractor::New();
> interactor->SetRenderWindow(window);
> interactor->Initialize();
> interactor->Start();
>
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