[vtkusers] help with marchingcubes with dicom slices set
Rodrigo Lovera
lobo.theslayer at gmail.com
Fri Nov 23 14:30:20 EST 2012
I'm developing this project in c++, where I dont have that vtkcanvas class,
what can I do to use something similar??
2012/11/19 kingvsk at aol.com <kingvsk at aol.com>
> Please comment the following lines from that code.
>
> //vpanSurface.GetRenderWindow().StereoCapableWindowOn();
> ////vpanSurface.GetRenderWindow().SetStereoTypeToAnaglyph();
> //vpanSurface.GetRenderWindow().SetStereoTypeToCrystalEyes();
> //vpanSurface.GetRenderWindow().SetStereoRender(1);
>
> These lines are used to enable stereo 3D view. Sorry for the trouble.
>
> --
> Sathish
>
>
> On Monday 19 November 2012 10:33 AM, kingvsk at aol.com wrote:
>
> Hi
>
> Try this code... It works fine for me...
>
> <code>
> private void DisplaySurface(int val, double opacityValue, double redValue,
> double greenValue, double blueValue) {
> reader = new vtkDICOMImageReader();
> if (new File(directoryName).isDirectory()) {
> reader.SetDirectoryName(directoryName);
> reader.Update();
> } else {
> LOG.log(Level.WARNING, "Please select a directory");
> }
> reader.GetOutput().ReleaseDataFlagOn();
>
> // For Outline...
> vtkOutlineFilter outline = new vtkOutlineFilter();
> outline.SetInput(reader.GetOutput());
>
> vtkPolyDataMapper outlineMapper = new vtkPolyDataMapper();
> outlineMapper.SetInput(outline.GetOutput());
>
> vtkActor outlineActor = new vtkActor();
> outlineActor.SetMapper(outlineMapper);
>
> mCube = new vtkMarchingCubes();
> mCube.SetInput(reader.GetOutput());
> mCube.SetValue(0, val);
> mCube.ComputeNormalsOn();
> mCube.ComputeGradientsOff();
> mCube.UpdateWholeExtent();
>
> vtkPolyDataMapper pdMapper = new vtkPolyDataMapper();
> pdMapper.SetInput(mCube.GetOutput());
> pdMapper.ImmediateModeRenderingOn();
> pdMapper.ScalarVisibilityOff();
>
> // Create and Add Surface Actor...
> vtkActor actor = new vtkActor();
> actor.GetProperty().SetOpacity(opacityValue);
> actor.GetProperty().SetColor(redValue, greenValue, blueValue);
> actor.SetMapper(pdMapper);
>
> vtkCanvas vpanSurface = new vtkCanvas();
> vpanSurface.GetRenderer().AddActor(actor);
> vpanSurface.GetRenderWindow().StereoCapableWindowOn();
> //vpanSurface.GetRenderWindow().SetStereoTypeToAnaglyph();
> vpanSurface.GetRenderWindow().SetStereoTypeToCrystalEyes();
> vpanSurface.GetRenderWindow().SetStereoRender(1);
>
> vpanSurface.GetRenderWindow().AddRenderer(vpanSurface.GetRenderer());
>
> // Add the outline actor to the renderer and size...
> // Here pnlSurfaceViewer is a JPanel...
> vpanSurface.GetRenderer().AddActor(outlineActor);
> vpanSurface.GetRenderer().ResetCamera();
> pnlSurfaceViewer.add(vpanSurface);
> pnlSurfaceViewer.setVisible(true);
> }
> </code>
>
> --
> Sathish
>
>
> On Saturday 17 November 2012 10:35 PM, Rodrigo Lovera wrote:
>
> I tried with your values, but now i'm getting a black screen, no volume or
> shape at all.
>
>
>
> Rodrigo Lovera Sandoval
>
>
> 2012/11/16 kingvsk at aol.com <kingvsk at aol.com>
>
>> Hi
>>
>> Change the value in following line.
>> surface->SetValue(0, 5);
>>
>> Instead of 5 you can use 500 (Bone) or -500 (Skin).
>>
>> That is, try either *surface->SetValue(0, 500);* or *surface->SetValue(0,
>> -500); *
>>
>> --
>> Sathish
>>
>>
>> On Saturday 17 November 2012 02:46 AM, Rodrigo Lovera wrote:
>>
>>
>> Hello everyone,
>>
>> I've got a set of dicom slices which I use for rendering a volume, now
>> I tried to apply marching cubes to try surface rendering buy i'm only
>> getting some kind of box and not the head that shold be forming.
>>
>> I'm using atm the following code
>>
>> vtkSmartPointer< vtkDICOMImageReader > reader =
>> vtkSmartPointer< vtkDICOMImageReader >::New();
>> reader->SetDataByteOrderToLittleEndian();
>> //reader->SetDirectoryName(argv[1]);
>> reader->SetDirectoryName("C:\\VTK5.10\\DATA\\DICOM");
>> reader->SetDataSpacing(1, 1, 1);
>> reader->SetDataOrigin(0.0, 0.0, 0.0);
>> reader->Update();
>>
>> vtkSmartPointer< vtkMarchingCubes > surface =
>> vtkSmartPointer< vtkMarchingCubes >::New();
>> surface->SetInputConnection(reader->GetOutputPort());
>> surface->ComputeNormalsOn();
>> surface->SetValue(0, 5);
>> vtkSmartPointer< vtkRenderer > surfacerenderer =
>> vtkSmartPointer< vtkRenderer >::New();
>> surfacerenderer->SetBackground(0.1, 0.2, 0.3);
>>
>> vtkSmartPointer< vtkRenderWindow > renderwin =
>> vtkSmartPointer< vtkRenderWindow >::New();
>> renderwin->AddRenderer(surfacerenderer);
>> vtkSmartPointer< vtkRenderWindowInteractor > intersurf =
>> vtkSmartPointer< vtkRenderWindowInteractor >::New();
>> intersurf->SetRenderWindow(renderwin);
>>
>> vtkSmartPointer< vtkPolyDataNormals > premapper =
>> vtkSmartPointer< vtkPolyDataNormals >::New();
>> premapper->SetInputConnection(surface->GetOutputPort());
>> premapper->ComputeCellNormalsOn();
>> vtkSmartPointer< vtkPolyDataMapper > surfacemapper =
>> vtkSmartPointer< vtkPolyDataMapper >::New();
>> surfacemapper->SetInputConnection(premapper->GetOutputPort());
>> //surfacemapper->SetInputConnection(surface->GetOutputPort());
>>
>> vtkSmartPointer< vtkActor > actor =
>> vtkSmartPointer< vtkActor >::New();
>> actor->SetMapper(surfacemapper);
>>
>> vtkSmartPointer< vtkProperty > backFaces =
>> vtkSmartPointer< vtkProperty >::New();
>> backFaces->SetSpecular(0.0);
>> backFaces->SetDiffuse(0.0);
>> backFaces->SetAmbient(1.0);
>> backFaces->SetAmbientColor(1.0000, 0.3883, 0.2784);
>> backFaces->SetOpacity(256);
>>
>> actor->SetBackfaceProperty(backFaces);
>>
>> surfacerenderer->AddActor(actor);
>> renderwin->SetSize(800,600);
>> //renderWindow->Render();
>> intersurf->Start();
>>
>> this->ui->vtksurface->GetRenderWindow()->AddRenderer(surfacerenderer);
>>
>> I'd appreciate any kind of help, example code or advice. Thx in advance.
>>
>> --
>> *Rodrigo Lovera *
>>
>>
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>>
>
>
> --
> *Rodrigo aka WarHearT*
>
>
>
>
--
*Rodrigo aka WarHearT*
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