[vtkusers] Stereo rendering / nvidia 3d vision ?
Hal Canary
hal at cs.unc.edu
Thu May 24 08:26:05 EDT 2012
On 05/23/2012 10:33 PM, Jean-Hugues Royer wrote:
> Is is possible to use stereo rendering with nvidia 3d vision ?
Yes. That's the system we use with stereo VTK applications. See this
thread:
http://www.vtk.org/pipermail/vtkusers/2012-April/122734.html
http://www.vtk.org/pipermail/vtkusers/2012-May/123384.html
> Otherwise do you know where to get crystal eyes vtk compatible hardware
> to try vtk with it ?
Your hardware must support OpenGL stereo; as far as I know that means an
Nvidia Quadro graphics card.
This Howto has more information on setting up a system under Windows or
Linux:
http://cismm.cs.unc.edu/core-projects/visualization-and-analysis/setting-up-a-simple-stereo-system/
If you can first run ParaView in stereo mode, you should be able to run
any VTK application with the following C++ code:
/*...*/
vtkRenderWindow * renderWindow = vtkRenderWindow::New();
renderWindow->StereoCapableWindowOn();
renderWindow->SetStereoTypeToCrystalEyes();
renderWindow->StereoRenderOn();
/*...*/
or in Python:
renderWindow = vtk.vtkRenderWindow()
renderWindow.StereoCapableWindowOn();
renderWindow.SetStereoTypeToCrystalEyes()
renderWindow.StereoRenderOn()
--
Hal Canary
More information about the vtkusers
mailing list