[vtkusers] (no subject)
tasnim
hanene-jeder at hotmail.fr
Tue May 15 05:18:19 EDT 2012
Good morning,
I could'nt get my points from my selected cell in order to reconstruct a
vtkPolyData from it. Here is the code:
// Catch mouse events
class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorStyle* New();
MouseInteractorStyle()
{
selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
selectedActor = vtkSmartPointer<vtkActor>::New();
}
virtual void OnLeftButtonDown()
{
// Get the location of the click (in window coordinates)
int* pos = this->GetInteractor()->GetEventPosition();
vtkSmartPointer<vtkCellPicker> picker =
vtkSmartPointer<vtkCellPicker>::New();
picker->SetTolerance(0.0005);
// Pick from this location.
picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());
double* worldPosition = picker->GetPickPosition();
std::cout << "Cell id is: " << picker->GetCellId() << std::endl;
if(picker->GetCellId() != -1)
{
std::cout << "Pick position is: " << worldPosition[0] << " " <<
worldPosition[1]
<< " " << worldPosition[2] << endl;
vtkSmartPointer<vtkIdTypeArray> ids =
vtkSmartPointer<vtkIdTypeArray>::New();
ids->SetNumberOfComponents(1);
ids->InsertNextValue(picker->GetCellId());
vtkSmartPointer<vtkSelectionNode> selectionNode =
vtkSmartPointer<vtkSelectionNode>::New();
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
vtkSmartPointer<vtkSelection> selection =
vtkSmartPointer<vtkSelection>::New();
selection->AddNode(selectionNode);
vtkSmartPointer<vtkExtractSelection> extractSelection =
vtkSmartPointer<vtkExtractSelection>::New();
#if VTK_MAJOR_VERSION <= 5
extractSelection->SetInput(0, this->Data);
extractSelection->SetInput(1, selection);
#else
extractSelection->SetInputData(0, this->Data);
extractSelection->SetInputData(1, selection);
#endif
extractSelection->Update();
// In selection
vtkSmartPointer<vtkUnstructuredGrid> selected =
vtkSmartPointer<vtkUnstructuredGrid>::New();
selected->ShallowCopy(extractSelection->GetOutput());
std::cout << "There are " << selected->GetNumberOfPoints()
<< " points in the selection." << std::endl;
std::cout << "There are " << selected->GetNumberOfCells()
<< " cells in the selection." << std::endl;
// Construct a triangle from my selected Cell
vtkSmartPointer<vtkPolyData> trianglePolyData =
vtkSmartPointer<vtkPolyData>::New();
//////////////
#if VTK_MAJOR_VERSION <= 5
selectedMapper->SetInputConnection(
selected->GetProducerPort());
#else
selectedMapper->SetInputData(selected);
#endif
selectedActor->SetMapper(selectedMapper);
selectedActor->GetProperty()->EdgeVisibilityOn();
selectedActor->GetProperty()->SetEdgeColor(1,0,0);
selectedActor->GetProperty()->SetLineWidth(3);
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(selectedActor);
}
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
vtkSmartPointer<vtkPolyData> Data;
vtkSmartPointer<vtkDataSetMapper> selectedMapper;
vtkSmartPointer<vtkActor> selectedActor;
};
I didn't have a function for my selected cell called "selected" that gives
me my Pointids and my cell Edges, in order to use them in my triangle's
construction. Any help please, and thanks
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