[vtkusers] 3D World coordinates of the complete render window in one go.
Dženan Zukić
dzenanz at gmail.com
Wed May 9 07:35:37 EDT 2012
Maybe use Z buffer, and use transformation view->world (inverse of world to
view).
On Tue, May 8, 2012 at 12:41 PM, luta <sharmaatul11 at gmail.com> wrote:
> Hi there, I am trying to extract the 3D World coordinates of all the
> pixels in a render window. I can do this using WorldPointPicker going pixel
> by pixel of the complete window. This takes lot of time ( the window size
> is 300x300). I was wondering if is there any way to get all the 3D world
> coordinates of the complete render window just in one go ? Any help will be
> highly appreciated. Regards, Atul
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