[vtkusers] Mesh Lines
Lubos Brieda
lbrieda at yahoo.com
Tue May 1 10:32:57 EDT 2012
Also try to make them thicker (under actor->GetProperty()). Not sure if this is related but I've found that superimposing a wireframe
actor with the default line thickness over a solid one makes the lines
come and go unless you increase their thickness.
________________________________
From: Bhanu Hariharan <bhanu at petrotel.com>
To: Jothybasu Selvaraj <jothybasu at gmail.com>
Cc: vtkusers at vtk.org
Sent: Tuesday, May 1, 2012 10:25 AM
Subject: Re: [vtkusers] Mesh Lines
Thanks for your reply. I do have SetAmbient(1) set in my code but that doesn't help.
Any more ideas will be greatly appreciated.
Thanks,
Bhanu
On Tue, May 1, 2012 at 4:10 AM, Jothybasu Selvaraj <jothybasu at gmail.com> wrote:
May be you need to manipulate the lighting of the actors.
>
>Can you try SetAmbient(1)?
>
>Jothy
>
>
>On Mon, Apr 30, 2012 at 10:03 PM, Bhanu Hariharan <bhanu at petrotel.com> wrote:
>
>Hi,
>>
>>I am using VtkUnstructuredGrid to render a 3D grid where each cube/block is marked by 8 world coordinates. Each grid block has a color
>>associated with it and I am using a vtkLookUpTable for this.
>>
>>I also have defined grid lines/mesh to show on top of this to mark the grid blocks. For this I use vtkLODActor.
>>
>>The problem is when I rotate the grid, the grid lines appear broken depending on how I rotate and the level of zoom.
>>
>>
>>Does anyone have a clue why this could be happening..Any help with this would be greatly appreciated.
>>
>>Thanks,
>>Bhanu
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>
>
>--
>
>Jothy
>
>
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