[vtkusers] Ray casting and intersection point

wingsneak naygniw at hotmail.com
Fri Mar 16 04:10:38 EDT 2012


Hi David, 

thank you for your quick reply.. but i still do not understand..

how i turn the normal into a line? and would the normal be extending into
the right direction (towards the skin surface)?

currently this is my algorithm:

double pickernormal[3];

picker->GetPickPosition()      :: point picked on the skull surface
pickernormal->GetPickNormal() :: when i print pickernormal out, i get this:
-2.8934, 0.67394, -3.09273

does pickernormal represent the normal at the point i picked from the skull
surface?

if so, could you point out to me what should the first 3 parameters (p1, p2
and tolerance) of 
IntersectWithLine(p1, p2, tolerance, t, x, pcoords, subId) be?

also what is the tolerance parameter? 

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