[vtkusers] How to construct a 3d nucleus surface using VTK
mersa88
melissagoh27 at gmail.com
Sun Mar 4 10:41:14 EST 2012
I am trying to construct a three-dimensional nucleus surface in VTK but it
doesn't seems right. Can anyone please advise? Thanks a lot!
/vtkPolyData strip = new vtkPolyData();
vtkPoints points = new vtkPoints();
for (int i=0; i<xyz.length; i++)
points.InsertNextPoint(xyz[i][0], xyz[i][1], xyz[i][2]); //in terms
of x, y, z
strip.SetPoints(points);
vtkSurfaceReconstructionFilter surface = new
vtkSurfaceReconstructionFilter();
surface.SetInput(strip);
vtkContourFilter cf = new vtkContourFilter();
cf.SetInputConnection(surface.GetOutputPort());
vtkReverseSense reverse = new vtkReverseSense();
reverse.SetInputConnection(cf.GetOutputPort());
reverse.ReverseCellsOn();
reverse.ReverseNormalsOn();
reverse.Update();
vtkPolyDataMapper map = new vtkPolyDataMapper();
map.SetInput(reverse.GetOutput());
map.ScalarVisibilityOff();</i>
http://vtk.1045678.n5.nabble.com/file/n5535393/training_pattern.jpg
--
View this message in context: http://vtk.1045678.n5.nabble.com/How-to-construct-a-3d-nucleus-surface-using-VTK-tp5535393p5535393.html
Sent from the VTK - Users mailing list archive at Nabble.com.
More information about the vtkusers
mailing list