[vtkusers] going from binary images to 2D contours

Bill Lorensen bill.lorensen at gmail.com
Fri Mar 2 17:08:37 EST 2012


Perhaps we should warn the user if the maximum length is met. A
warning certainly would have saved Mark some time.

Bill

On Fri, Mar 2, 2012 at 12:11 AM, David Gobbi <david.gobbi at gmail.com> wrote:
> You can set MaximumLength as high as you need to.  The only
> downside is that some filters are less efficient when the input data
> has really long polylines or really long triangle strips.  These filters
> include several you are familiar with: vtkCutter, vtkClipPolyData,
> vtkLinearExtrusionFIlter.  But unless you are applying these filters
> after vtkStripper, there is no downside at all.
>
>  - David
>
>
> On Thu, Mar 1, 2012 at 9:50 PM, Mark Roden <mmroden at gmail.com> wrote:
>> Hi David,
>>
>> It seems that the culprit was the Maximum Length variable; when that
>> got set to 10000, instead of the default of 1000, the resulting masks
>> work quite well.  The resulting masks look like the marching squares
>> output, but the response from the rest of the program are much faster.
>>
>> I'm just curious-- are there any other consequences of changing that
>> variable that you're aware of?
>>
>> I've also seen the double/float problem, but I'm not sure it's
>> entirely relevant (yet).
>>
>> Thanks for your help,
>> Mark
>>
>> On Thu, Mar 1, 2012 at 7:44 PM, David Gobbi <david.gobbi at gmail.com> wrote:
>>> The stripper is the only VTK filter for joining line segments
>>> together, it is the appropriate filter to be using here.  It's failing
>>> because it is getting bad input.  Here's what I think is happening:
>>>
>>> I'm guessing that you're images have very high resolution.  The
>>> vtkMarchingSquares filter uses single-precision floats, which have
>>> an epsilon of around 1e-7.  Because of this rather large epsilon,
>>> together with the shortness of the line segments that result from
>>> having a high-res image, the point locator in vtkMarchingSquares is
>>> sometimes going to merge points that it shouldn't, giving rise to tiny
>>> degenerate loops in the output that confuse the vtkStripper.
>>>
>>> For my own code for generating contours (the code I linked earlier),
>>> I wrote my own marching squares algorithm that uses double precision.
>>> So failures due to accidentally merged points are still possible, but
>>> are a billion times less likely due to the increased precision.  If you
>>> have compiled your own VTK, you could just edit the line in
>>> vtkMarchingSquares that reads vtkPoints::New() and change it to
>>> vtkPoints::New(VTK_DOUBLE) instead, it might make the problem
>>> go away.
>>>
>>> (As an aside, one of the problem with VTK, in general, is that it
>>> relies too much on floating-point comparisons for many of its
>>> algorithms),
>>>
>>>  - David
>>>
>>> On Thu, Mar 1, 2012 at 6:52 PM, Mark Roden <mmroden at gmail.com> wrote:
>>>> Hi David,
>>>>
>>>> It appears that the big time cost is that the marching squares output
>>>> is several thousand line segments, each with three points.  The
>>>> stripper bounces the number of line segments down to 38, and that
>>>> makes the rest of the program much faster.
>>>>
>>>> Is there a vtk filter, other than the stripper, that can 'linearize'
>>>> all of those lines into a single line, if they are in fact continuous
>>>> (as they are in this case)?  A joining filter or the like?  I can
>>>> write something on my own that attaches the line segments, one to
>>>> another, but if the solution already exists, I'd like to go with
>>>> what's tested.
>>>>
>>>> Thanks,
>>>> Mark
>>>>
>>>> On Thu, Mar 1, 2012 at 10:13 AM, Mark Roden <mmroden at gmail.com> wrote:
>>>>> Hi David,
>>>>>
>>>>> You're right, removing the stripper removed those errors.
>>>>>
>>>>> The program is now quite a bit slower-- I suspect that the stripper
>>>>> was causing some other code to be able to run faster.  That will
>>>>> probably be my next question, once I get a profiler attached to this.
>>>>>
>>>>> Thanks!
>>>>> Mark
>>>>>
>>>>> On Thu, Mar 1, 2012 at 7:44 AM, Mark Roden <mmroden at gmail.com> wrote:
>>>>>> Hi David,
>>>>>>
>>>>>> Sorry, I made a mistake earlier; I'm using marching squares, not
>>>>>> cubes-- but I am following it with the stripper, which I'll try
>>>>>> removing now.  And if that doesn't work, I'll check the stripper
>>>>>> output for single polylines per contours.
>>>>>>
>>>>>> Thanks for the starting point,
>>>>>> Mark
>>>>>>
>>>>>> On Wed, Feb 29, 2012 at 9:03 PM, David Gobbi <david.gobbi at gmail.com> wrote:
>>>>>>> From the image, the problem looks fairly obvious: the contour points
>>>>>>> aren't in order, so when you draw lines between the points, you get
>>>>>>> extra lines that cross the image.  So probably the most important
>>>>>>> question is, what do you do, if anything, to make sure that the points
>>>>>>> in the contours that you produce from the binary image are correctly
>>>>>>> ordered?
>>>>>>>
>>>>>>> In your other email you mentioned vtkMarchingSquares, and in this
>>>>>>> email you say you use vtkMarchingCubes (followed, I'm guessing, by
>>>>>>> vtkCutter).  Then maybe you're using vtkStripper to try to get the
>>>>>>> points into the correct order before saving them?  If you are using
>>>>>>> vtkStripper, it looks like it is producing multiple polylines per
>>>>>>> contour, when it should just be producing one polyline per contour.
>>>>>>> This could be the result of numeric precision issues in vtkCutter
>>>>>>> (given the choice, you should use vtkMarchingSquares on each slice,
>>>>>>> rather than vtkMarchingCubes followed by cutter).
>>>>>>>
>>>>>>>  - David
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 29, 2012 at 9:17 PM, Mark Roden <mmroden at gmail.com> wrote:
>>>>>>>> Hi David,
>>>>>>>>
>>>>>>>> Maybe I should just send you my data :)  I don't think that my problem
>>>>>>>> has to do with being near boundaries, as my objects are away from the
>>>>>>>> edges of the image (but not in z-- that's solved that by padding the
>>>>>>>> image by a plane in either direction in z).
>>>>>>>>
>>>>>>>> The problem I'm having is that, somewhere along the way, the contours
>>>>>>>> are being transformed from 'proper' contours, in the case of the
>>>>>>>> larger mask, to ones with extra connections.
>>>>>>>>
>>>>>>>> The binarization is done via the process we discussed on the other
>>>>>>>> thread; that is, the contour is binarized by first following that
>>>>>>>> function to translate polygons to lines, then
>>>>>>>> vtkPolyDataToImageStencil, then vtkImageStencil.  The reverse, from
>>>>>>>> binary to contour (which actually appears on the image), is done by
>>>>>>>> vtkMarchingCubes.  This output has extra lines.
>>>>>>>>
>>>>>>>> I would love to be able to intercept the binary mask in transit, but
>>>>>>>> unfortunately, some way that I have vtkImageViewer2 set up isn't
>>>>>>>> allowing me to see it.  However, you can see the body mask from the
>>>>>>>> contour image 'body lines.png' I've attached, and then from the second
>>>>>>>> overlay image 'body with strange lines.png' the extra lines on a
>>>>>>>> single plane when overlaid with the data.
>>>>>>>>
>>>>>>>> Have you seen this kind of behavior before in either method?  That
>>>>>>>> this behavior appeared either when I ran the old extrusion method or
>>>>>>>> with the new line-based method suggests to me that it's a problem with
>>>>>>>> the marching squares approach.  Hence my original question.
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> Mark
>>>>>>>>
>>>>>>>> On Wed, Feb 29, 2012 at 4:10 PM, David Gobbi <david.gobbi at gmail.com> wrote:
>>>>>>>>> My own experience is that vtkMarchingSquares is the best way to
>>>>>>>>> contour a 2D image.  It is the only 2D contouring filter I'm aware of
>>>>>>>>> that correctly orients the contours, i.e. so that you can be sure what
>>>>>>>>> is "inside" and what is "outside."
>>>>>>>>>
>>>>>>>>> But vtkMarchingSquares generates open contours whenever the contour
>>>>>>>>> reaches the bounds of the image... that might be the cause of the
>>>>>>>>> failures that you are seeing.  Because of this problem, I've written
>>>>>>>>> my own version of marching squares that always produces closed
>>>>>>>>> contours, you can find the code here:
>>>>>>>>> https://github.com/dgobbi/ToolCursor/blob/master/vtkImageToROIContourData.cxx
>>>>>>>>>
>>>>>>>>>  - David
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Feb 29, 2012 at 4:43 PM, Mark Roden <mmroden at gmail.com> wrote:
>>>>>>>>>> Hi all,
>>>>>>>>>>
>>>>>>>>>> After a length conversation over on the developer list, I've now got a
>>>>>>>>>> very fast way to convert 2D contours from DICOM rtstructs into binary
>>>>>>>>>> data.  Now I need to do the reverse.  I already have a method, but
>>>>>>>>>> this approach is failing for large images-- and by 'failing', I mean
>>>>>>>>>> producing contours that do not look like the binary data.
>>>>>>>>>>
>>>>>>>>>> I need contours in the xy, xz, and yz planes.  It's also possible to
>>>>>>>>>> have multiple contours in any given plane.
>>>>>>>>>>
>>>>>>>>>> Right now, I'm using vtkMarchingSquares, but as I said, this is not
>>>>>>>>>> working for larger contours, and produces spurious results.
>>>>>>>>>>
>>>>>>>>>> I note that there's also vtkContourFilter, vtkMarchingContourFilter,
>>>>>>>>>> vtkSliceCubes, vtkImageMarchingCubes, etc.  Is there any reason to
>>>>>>>>>> choose one of these over the other?  What would I need for my
>>>>>>>>>> particular case?
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Mark
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