[vtkusers] points render
David E DeMarle
dave.demarle at kitware.com
Thu Jun 14 15:43:36 EDT 2012
vtk renders cells not points.
Apply a glyph filter to create a cell for each point and render that.
David E DeMarle
Kitware, Inc.
R&D Engineer
21 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-881-4909
On Thu, Jun 14, 2012 at 3:39 PM, Gonzalo Amadio <gonzaloamadio at gmail.com> wrote:
> What is wrong in this example? . I want to render the 2 points but I can't
> see them.
>
>
> #include <vtkVersion.h>
> #include <vtkPolyData.h>
> #include <vtkPointData.h>
> #include <vtkCubeSource.h>
> #include <vtkSmartPointer.h>
> #include <vtkSelectEnclosedPoints.h>
> #include <vtkIntArray.h>
> #include <vtkDataArray.h>
> #include <vtkProperty.h>
> #include <vtkPolyDataMapper.h>
> #include <vtkActor.h>
> #include <vtkRenderWindow.h>
> #include <vtkRenderer.h>
> #include <vtkRenderWindowInteractor.h>
>
>
>
> int main(int, char *argv[])
> {
>
> double testInside[3] = {0.0, 0.0, 0.0};
> double testOutside[3] = {0.5, 0.0, 0.0};
> vtkSmartPointer<vtkPoints> points =
> vtkSmartPointer<vtkPoints>::New();
> points->InsertNextPoint(testInside);
> points->InsertNextPoint(testOutside);
>
> vtkSmartPointer<vtkPolyData> pointsPolydata =
> vtkSmartPointer<vtkPolyData>::New();
> pointsPolydata->SetPoints(points);
>
> vtkSmartPointer<vtkPolyDataMapper> mapper =
> vtkSmartPointer<vtkPolyDataMapper>::New();
> #if VTK_MAJOR_VERSION <= 5
> mapper->SetInputConnection(pointsPolydata->GetProducerPort());
> #else
> mapper->SetInputData(pointsPolydata);
> #endif
> vtkSmartPointer<vtkActor> actor =
> vtkSmartPointer<vtkActor>::New();
> actor->SetMapper(mapper);
>
> //Create a renderer, render window, and interactor
> vtkSmartPointer<vtkRenderer> renderer =
> vtkSmartPointer<vtkRenderer>::New();
> vtkSmartPointer<vtkRenderWindow> renderWindow =
> vtkSmartPointer<vtkRenderWindow>::New();
> renderWindow->AddRenderer(renderer);
> vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
> vtkSmartPointer<vtkRenderWindowInteractor>::New();
> renderWindowInteractor->SetRenderWindow(renderWindow);
>
> // Add the actor to the scene
> //renderer->AddActor(actor);
> renderer->AddViewProp(actor);
> renderer->SetBackground(.1, .3,.2); // Background color dark green
>
> // Render and interact
> renderWindow->SetWindowName(argv[0]);
> renderWindow->Render();
> renderWindowInteractor->Start();
>
> return EXIT_SUCCESS;
> }
>
> --
> --------
> Gonzalo Amadio
>
>
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