[vtkusers] what's the difference between actor 's position and sphere 's center ?
Jochen K.
jochen.kling at email.de
Wed Jun 6 13:23:45 EDT 2012
Hi Yeonchool,
here is a complete example of how ro retrieve the source object from
vtkActor reversely (relevant code lines are in bold):
//
// This example demonstates how to access the source object reversely from
the
actor.
//
// all the standard vtk headers
#include
<vtkSphereSource.h>
#include
<vtkPolyDataMapper.h>
#include
<vtkRenderWindow.h>
#include
<vtkCamera.h>
#include
<vtkActor.h>
#include
<vtkRenderer.h>
// additional needed vtk header for this example
#include
<vtkAlgorithmOutput.h>
#define PI 3.14159265
int main() {
// source
vtkSphereSource *sphere =
vtkSphereSource::New();
sphere->SetRadius( 1.0 );
// mapper
vtkPolyDataMapper *sphereMapper =
vtkPolyDataMapper::New();
sphereMapper->SetInputConnection( sphere->GetOutputPort() );
// actor
vtkActor *sphereActor =
vtkActor::New();
sphereActor->SetMapper( sphereMapper );
//renderer
vtkRenderer *ren1 =
vtkRenderer::New();
ren1->SetBackground( 0.1, 0.2, 0.4 );
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 300, 300 );
// add actor to the
renderer
ren1->AddActor( sphereActor );
//
// Now we retrieve the source object from vtkActor reversely, loop
over
360 degrees,
// changes the radius of the spheresource and render the sphere each
time.
//
*vtkAlgorithm *algo =
sphereActor->GetMapper()->GetInputConnection(0, 0)->GetProducer();
vtkSphereSource *src = vtkSphereSource::SafeDownCast(algo);*
float
origRadius = src->GetRadius();
int
i;
for
(i = 0; i < 360; ++i) {
src->SetRadius(origRadius * (1 + sin((float)i/180.0
* PI)));
renWin->Render();'
}
//
// Free up any objects we created. All instances in VTK are deleted
by
// using the Delete() method.
//
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
ren1->Delete();
renWin->Delete();
// dont't do that,
cause src is just a reference
// src->Delete();
return
0;
}
with best regards
Jochen
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