[vtkusers] The proper way to return vtkPolyData from a function?
    Alex Southern 
    mrapsouthern at gmail.com
       
    Mon Jul  2 06:28:40 EDT 2012
    
    
  
Hi,
Ive tried numerous things to achieve this but however i do it the result 
is the same as that produced by the code below. The vtkPolydata 
complete_model is always empty, despite the line in the class member 
function, output = triFilter->GetOutput(); containing the correct output 
vtkPolyData.
The issue I suspect is related to going out of scope but, no run time 
errors are being thrown. The render window is just empty.
Thanks
Alex
include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkPointData.h>
#include <vtkDelaunay2D.h>
using namespace std;
class getPolyData {
     public:
         void make_vtkPolyData(vtkPolyData *output)
         {
             vtkSmartPointer<vtkPoints> pts = 
vtkSmartPointer<vtkPoints>::New();
             vtkSmartPointer<vtkCellArray> cellArray = 
vtkSmartPointer<vtkCellArray>::New();
             vtkSmartPointer<vtkDelaunay2D> triFilter = 
vtkSmartPointer<vtkDelaunay2D>::New();
             vtkSmartPointer<vtkPolyData> pd1 = 
vtkSmartPointer<vtkPolyData>::New();
             // Generate a concave polygon that is NOT flat (in one plane)
             pts->InsertNextPoint( 1.00, 2.48, 0.00 );
             pts->InsertNextPoint( 1.00, 0.00, 0.00 );
             pts->InsertNextPoint( 1.00, 1.24, 0.29 );
             pts->InsertNextPoint( 0.00, 0.00, 0.00 );
             pts->InsertNextPoint( 0.00, 2.48, 0.00 );
             int p[5] = {0, 1, 2, 3, 4};
             cellArray->InsertNextCell(5,p);
             pd1->SetPoints( pts );
             pd1->SetPolys( cellArray );
             triFilter->SetInput( pd1 );
             triFilter->Update();
             output = triFilter->GetOutput();
             /*writer->SetFileName("g:\\testwrite.vtk");
             writer->SetFileTypeToASCII();
             writer->SetInputConnection( tmp );*/
         }
};
int main()
{
     vtkSmartPointer<vtkPolyData> complete_model = 
vtkSmartPointer<vtkPolyData>::New();
     getPolyData getvtk;
     getvtk.make_vtkPolyData( complete_model );
     //  Create a renderer, render window, and interactor
     vtkSmartPointer<vtkRenderer> renderer = 
vtkSmartPointer<vtkRenderer>::New();
     vtkSmartPointer<vtkRenderWindow> renderWindow = 
vtkSmartPointer<vtkRenderWindow>::New();
     vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
vtkSmartPointer<vtkRenderWindowInteractor>::New();
     renderWindow->AddRenderer(renderer);
     renderWindowInteractor->SetRenderWindow(renderWindow);
     // map filtered data
     vtkSmartPointer<vtkPolyDataMapper> mapper = 
vtkSmartPointer<vtkPolyDataMapper>::New();
     vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
     mapper->SetInput( complete_model );  // change to pd1 to see bad 
polygon
     actor->SetMapper( mapper );
     renderer->AddActor( actor );
     renderer->SetBackground(.5, .1, .1);
     //// Render and interact
     renderWindow->Render();
     renderWindowInteractor->Start();
     return 0;
}
    
    
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