[vtkusers] Augmented Reality Z-Buffer Question
s_goertl at ira.uka.de
s_goertl at ira.uka.de
Thu Jan 19 08:20:55 EST 2012
Hello,
I'm trying to achieve an augemented reality effect with VTK, but the
hidden line/surface removal gives me some headache.
I have a virtual representation of a real object and a polyline which
is supposed to be displayed as part of the augemented reality. How
would I setup VTK to not render the polyline when it would be
invisible (occluded) by the real object?
Is there a way to add the representation of the real object to the
depth buffer, even though its opacity is actually set to 0? Are there
other solutions to this problem?
Thank you very much!
Jochen
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