[vtkusers] vtkAssembly : restore postion and rotation stored in quaterion ?
Ashika Umanga Umagiliya
aumanga at biggjapan.com
Fri Jan 13 02:44:01 EST 2012
Thanks david for the tips,
I tried to use the degree as you told ,but still it doesnt work correct.
This is how restore the state :
assembly->GetMatrix()->Identity();
double qw=cap.qw;
double qx=cap.qx;
double qy=cap.qy;
double qz=cap.qz;
double scale=sqrt(qw*qw+ qx*qx + qy*qy + qz*qz);
double angle=2*acos(qw);
double ax=qx/scale;
double ay=qy/scale;
double az=qz/scale;
assembly->RotateWXYZ( vtkMath::DegreesFromRadians(angle),ax,ay,az);
assembly->SetPosition(cap.x,cap.y,cap.z);
Any tips ?
On 13 January 2012 14:01, David Gobbi <david.gobbi at gmail.com> wrote:
> Hi Umanga,
>
> The RotateWXYZ() method expects an angle in degrees, rather than
> radians. Also try calling SetPosition() after RotateWXYZ() instead
> of before (I'm not 100% sure if that will work, but you should try it
> both ways).
>
> - David
>
>
> On Thu, Jan 12, 2012 at 7:45 PM, Ashika Umanga Umagiliya
> <aumanga at biggjapan.com> wrote:
>> Greetings all,
>>
>> In my application ,I want to store status of my actor (vtkAssembly
>> consisting several vtkActors).
>> I need to store the rotation as a quaternion.
>>
>> Here is the code snippet how I store the status :
>>
>> void captureAssemblyStatus()
>> {
>>
>> CaptureInfo capinfo; //struct to keep the status
>> double m[3][3];
>> double quat[4];
>> double pos[3];
>>
>> //get the rotation matrix in a 3x3 matrix
>> vtkMatrix4x4 *mat=assembly->GetMatrix(); //assembly is a vtkAssembly
>> for (int i=0; i<=2; i++)
>> for (int j=0; j<=2; j++)
>> m[j][i] = mat->GetElement(j,i);
>>
>> //store the rotation in a quaterion
>> vtkMath::Matrix3x3ToQuaternion(m, quat);
>> assembly->GetPosition(pos);
>>
>> capinfo.qw=quat[0]; //quaternion w
>> capinfo.qx=quat[1];; //quaternion x
>> capinfo.qy=quat[2];; //quaternion y
>> capinfo.qz=quat[3];; //quaternion z
>> capinfo.x=pos[0]; //postion x
>> capinfo.y=pos[1]; //postion y
>> capinfo.z=pos[2]; //postion z
>>
>> }
>>
>>
>> And here's how I am trying to restore the status :
>>
>> void restoreStatus(CaptureInfo &cap)
>> {
>> double qw=cap.qw;
>> double qx=cap.qx;
>> double qy=cap.qy;
>> double qz=cap.qz;
>>
>> //Restore the postion
>> assembly->SetPosition(cap.x,cap.y,cap.z);
>>
>> //Restore the rotation
>> double scale=sqrt(qx*qx + qy*qy + qz*qz);
>> double angle=2*acos(qw);
>> double ax=qx/scale;
>> double ay=qy/scale;
>> double az=qz/scale;
>>
>> assembly->RotateWXYZ(angle,ax,ay,az);
>>
>> this->qtWidget->update();
>>
>> }
>>
>>
>> But this does work correct.
>> Even when I commentout the rotation part,the position restore doesnt work well.
>>
>> What am I doing wrong here ?
>>
>> Thanks in advance
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