[vtkusers] Texture Mapping onto a Marching Cubes Surface Rendering
Ankit Khambhati
akhambhati at gmail.com
Wed Jan 4 14:00:02 EST 2012
Hi all,
First and foremost, please excuse any errors in my post as I'm fairly new
to VTK. Here is my situation:
I have a 3d surface rendering of brain using the marching cubes algorithm.
I want to color a spatially localized region of the cortical surface based
on EEG activity. This would essentially look like a "heatmap" of electrode
activity within the region that electrodes were implanted.
Let's assume I have already mapped EEG values at a specific point in time
to color (let's say it is an 8-bit colormap). Thus I have, say, a 6x6 grid
of color values. I also have the 3d coordinates for each of the 36
electrodes in the 6x6 grid. These electrode coordinates are co-registered
to the surface rendering of the brain.
This is where I'm confused, how do I map the 6x6 heatmap on to the cortical
surface rendering based on the electrode coordinates? I assume I have to
take marching cube output and set TCoords with a vtkfloatarray containing
3d tuples for each electrode coordinate. Then I have to point the actor
containing the marching cube to a texture object that is based on the
heatmap using SetTexture().
I did a test run using this idea, but got odd results. I created a 1x8
bitmap image and colored each pixel a different color. I then specified 8
3d tuples corresponding to locations for 8 electrodes in a vtkfloatarray.
When I set the texture to the vtktexture object mapped to the bitmap image
the whole cortical surface ended up taking just one of the colors from my
bitmap and used it to color the entire surface rendering. I should also
note that I turned off the repeat property of the vtktexture object.
I hope somebody familiar with what I'm trying to accomplish can help me out.
Best regards,
Ankit
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