[vtkusers] extracting cells that uses 2 points
Gonzalo Amadio
gonzaloamadio at gmail.com
Tue Aug 14 14:43:11 EDT 2012
Hello, I want to extract cells using two specified points. I was looking
into vtkPolyData and I found the function GetPointCells, but that is only
for one point. And I need it for two points instead of one.
So I used this example :
http://www.vtk.org/Wiki/VTK/Examples/Cxx/PolyData/ExtractCellsUsingPoints
I modified a little, instead of working with a spheresource I try to make
it work with a triangle strip (taken from this example :
http://www.vtk.org/Wiki/VTK/Examples/Cxx/GeometricObjects/TriangleStrip )
In this last example, there are 2 triangles, and (as in the code is
showed), I want the cell that uses the point 0.
But as shown in the result, it returns the 2 triangles instead of only one.
Maybe it is because the vtkTriangleStrip ? Is ok my idea?
Thank you.!
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkInformation.h>
#include <vtkSphereSource.h>
#include <vtkExtractSelection.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkPolyData.h>
#include <vtkUnstructuredGrid.h>
#include <vtkIdTypeArray.h>
#include <vtkDataSetMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkTriangleStrip.h>
#include <vtkCellArray.h>
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkPoints.h>
int main(int, char *[])
{
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(0,1,0);
points->InsertNextPoint(1,0,0);
points->InsertNextPoint(1.5,1,0);
vtkSmartPointer<vtkTriangleStrip> triangleStrip =
vtkSmartPointer<vtkTriangleStrip>::New();
triangleStrip->GetPointIds()->SetNumberOfIds(4);
triangleStrip->GetPointIds()->SetId(0,0);
triangleStrip->GetPointIds()->SetId(1,1);
triangleStrip->GetPointIds()->SetId(2,2);
triangleStrip->GetPointIds()->SetId(3,3);
vtkSmartPointer<vtkCellArray> cells =
vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangleStrip);
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->SetStrips(cells);
vtkSmartPointer<vtkIdTypeArray> ids =
vtkSmartPointer<vtkIdTypeArray>::New();
ids->SetNumberOfComponents(1);
ids->InsertNextValue(0);
vtkSmartPointer<vtkSelectionNode> selectionNode =
vtkSmartPointer<vtkSelectionNode>::New();
selectionNode->SetFieldType(vtkSelectionNode::POINT);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
selectionNode->GetProperties()->Set(vtkSelectionNode::CONTAINING_CELLS(),
1);
vtkSmartPointer<vtkSelection> selection =
vtkSmartPointer<vtkSelection>::New();
selection->AddNode(selectionNode);
vtkSmartPointer<vtkExtractSelection> extractSelection =
vtkSmartPointer<vtkExtractSelection>::New();
extractSelection->SetInput(0, polydata);
#if VTK_MAJOR_VERSION <= 5
extractSelection->SetInput(1, selection);
#else
extractSelection->SetInputData(1, selection);
#endif
extractSelection->Update();
// In selection
vtkSmartPointer<vtkUnstructuredGrid> selected =
vtkSmartPointer<vtkUnstructuredGrid>::New();
selected->ShallowCopy(extractSelection->GetOutput());
std::cout << "There are " << selected->GetNumberOfPoints()
<< " points in the selection." << std::endl;
std::cout << "There are " << selected->GetNumberOfCells()
<< " cells in the selection." << std::endl;
// Get points that are NOT in the selection
selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1);
//invert the selection
extractSelection->Update();
vtkSmartPointer<vtkUnstructuredGrid> notSelected =
vtkSmartPointer<vtkUnstructuredGrid>::New();
notSelected->ShallowCopy(extractSelection->GetOutput());
std::cout << "There are " << notSelected->GetNumberOfPoints()
<< " points NOT in the selection." << std::endl;
std::cout << "There are " << notSelected->GetNumberOfCells()
<< " cells NOT in the selection." << std::endl;
vtkSmartPointer<vtkDataSetMapper> inputMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
inputMapper->SetInput(polydata);
vtkSmartPointer<vtkActor> inputActor =
vtkSmartPointer<vtkActor>::New();
inputActor->SetMapper(inputMapper);
vtkSmartPointer<vtkDataSetMapper> selectedMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
selectedMapper->SetInputConnection(selected->GetProducerPort());
#else
selectedMapper->SetInputData(selected);
#endif
vtkSmartPointer<vtkActor> selectedActor =
vtkSmartPointer<vtkActor>::New();
selectedActor->SetMapper(selectedMapper);
vtkSmartPointer<vtkDataSetMapper> notSelectedMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
notSelectedMapper->SetInputConnection(notSelected->GetProducerPort());
#else
notSelectedMapper->SetInputData(notSelected);
#endif
vtkSmartPointer<vtkActor> notSelectedActor =
vtkSmartPointer<vtkActor>::New();
notSelectedActor->SetMapper(notSelectedMapper);
// There will be one render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(900, 300);
// And one interactor
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double centerViewport[4] = {0.33, 0.0, .66, 1.0};
double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};
// Setup the renderers
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> centerRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(centerRenderer);
centerRenderer->SetViewport(centerViewport);
centerRenderer->SetBackground(.3, .1, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
leftRenderer->AddActor(inputActor);
centerRenderer->AddActor(selectedActor);
rightRenderer->AddActor(notSelectedActor);
leftRenderer->ResetCamera();
centerRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
--
--------
Gonzalo Amadio
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