[vtkusers] vtkCamera->GetFrustumPlanes segfault from a boost thread
Justin Rosen
jmylesrosen at gmail.com
Sat Apr 28 18:23:13 EDT 2012
If anyone one knows a bit about using vtk and boost threads I'd really
appreciate the help. I'm fairly new to vtk and threads in general and I'm
trying to figure out why calling vtkCamera->GetFrustumPlanes from a boost
thread eventually segfaults. It takes quite a few of iterations before the
segfault occurs.
The general idea is that I have main application UI and a worker thread in
the background which'll be doing some processing (Eventually
updating/modifying a list of actors). At the moment I'm just trying to get
the cameras view frustum...
If I remove the call to camera->GetFrustumPlanes the application runs
without seg faulting. Any idea what I may be doing wrong?
void workerFunc(vtkCamera *camera)
{
double prevUp[3] = {0, 0, 0};
double prevFocal[3] = {0, 0, 0};
double prevPos[3] = {0, 0, 0};
while(true){
double *up = camera->GetViewUp();
double *focal = camera->GetFocalPoint();
double *pos = camera->GetPosition();
bool viewpointChanged = false;
// Check up vector
if(up[0] != prevUp[0] || up[1] != prevUp[1] || up[2] != prevUp[2])
viewpointChanged = true;
// Check focal point
if(focal[0] != prevFocal[0] || focal[1] != prevFocal[1] || focal[2] !=
prevFocal[2])
viewpointChanged = true;
// Check position
if(pos[0] != prevPos[0] || pos[1] != prevPos[1] || pos[2] != prevPos[2])
viewpointChanged = true;
// If the viewpoints changed get the cameras frustum
if (viewpointChanged){
prevUp[0] = up[0]; prevUp[1] = up[1]; prevUp[2] = up[2];
prevFocal[0] = focal[0]; prevFocal[1] = focal[1]; prevFocal[2] =
focal[2];
prevPos[0] = pos[0]; prevPos[1] = pos[1]; prevPos[2] = pos[2];
cout << "View Changed" << endl;
cout << "Up: <" << up[0] << ", " << up[1] << ", " << up[2] << ">" <<
endl;
cout << "Focal: <" << focal[0] << ", " << focal[1] << ", " <<
focal[2] << ">" << endl;
cout << "Pos: <" << pos[0] << ", " << pos[1] << ", " << pos[2] << ">"
<< endl;
double planes[24];
camera->GetFrustumPlanes(1, planes);
for (int i=0; i < 6; i++){
cout << planes[(i*4)] << "x + " << planes[(i*4)+1] << "y + " <<
planes[(i*4)+2] << "z + " << planes[(i*4)+3] << endl;
}
}
}
}
int
main (int argc, char* argv[])
{
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New
();
vtkRenderWindowInteractor *interactor = vtkRenderWindowInteractor::New ();
vtkSmartPointer<vtkRenderWindow> window =
vtkSmartPointer<vtkRenderWindow>::New ();
window->AddRenderer (renderer);
window->SetSize (500, 500);
interactor->SetRenderWindow (window);
interactor->Initialize();
boost::thread workerThread(workerFunc, renderer->GetActiveCamera());
window->Render ();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New ();
interactor->SetInteractorStyle (style);
interactor->Start ();
return 0;
}
Thanks!
Justin
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