[vtkusers] Thousands of Spheres slow down FPS evidently
zlf
jxdw_zlf at yahoo.com.cn
Sat Oct 15 04:55:27 EDT 2011
sphere = vtkSphereSource::new ();
sphere->SetRadius(3);
sphere->SetRadius(0.5);
sphere->SetThetaResolution(6);
sphere->SetPhiResolution(6);
_sphereMapper = vtkPolyDataMapper::new();
_sphereMapper->SetInput(sphere->GetOutput());
sphereActor = vtkActor::new();
sphereActor->SetMapper(_sphereMapper);
aRender->AddActor(sphereActor);
I add two thousand sphere into renderer. Which slows down FPS evidently.
Actually, instead of sphere, I just need some on screen markers.
Any way to show thousands of markers without slows down FPS evidently.
Thanks
superZZ
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