[vtkusers] [VTK 5.6.1] Buffer overrun with Windows x64

riyunoa heartilly thyevilness at gmail.com
Fri Nov 25 03:38:50 EST 2011


I've built VTK 5.6.1 with Visual Studio 2005 with no problems. However,
running any code is quite strange - when I build in Release, running code
in Release works, but in Debug there is a buffer overrun error. The reverse
is also a problem, when I've built in Debug, running code in Debug works
with no problems, but buffer overrun errors occur in Release. I've noticed
that the overrun occurs when a source object is updated (see below). Any
ideas? Thanks in advance.

i.e.

vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetThetaResolution(30);
sphereSource->SetPhiResolution(15);
*sphereSource->Update();* //<--------------this line buffer overruns.
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