[vtkusers] Texture Mapping with 2D Texture Coordinates
youpie
meriadegp at yahoo.fr
Thu Nov 17 04:59:09 EST 2011
creat a vtkFloatArray with size of vtkPoints size and associate the good
coordinate texture for each point.
After : polydata->getPointData->setTcoord(you vtkFloatArray)
For load the texture, use a vtkTexture and the good vtkReader for you
picture format vtkPGNReader ( for PGN picture (for instance).
char* fname1 =
vtkTestUtilities::ExpandDataFileName(1, new char*(),
"myPicture.png");
vtkPNGReader * imageReader = vtkPNGReader::New();
imageReader->SetFileName(fname1);
texture->SetInputConnection(imageReaderRed->GetOutputPort());
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