[vtkusers] Cylinder Anti-Aliasing
Thiago Macedo
tmacedo29 at gmail.com
Thu May 26 15:26:02 EDT 2011
Hi Jon,
I'v tried to use OpenGL function directly with no sucess.
Do you or someone know how to make this anti-aliasing over vtkCylinderSource?
Regards
On Tue, May 24, 2011 at 11:24 AM, Thiago Macedo <tmacedo29 at gmail.com> wrote:
> Hi Jon,
>
> firstly, thank you for your prompt answer.
> Actually, I'm already using all the *SmoothingOn() funcions. The
> attached image, in my last e-mail, already has the 3 Smoothing algo.
> as ON.
> Anyway, I'll try the OpenGL command too.
>
> Regards,
>
> On Tue, May 24, 2011 at 11:13 AM, Jon Payne <jpayne at hgl-dynamics.com> wrote:
>> On 24/05/2011 14:12, Thiago Macedo wrote:
>>>
>>> HI All,
>>>
>>> I've tried to find a way to make a cylinder as smooth as lines when
>>> LineSmoothingOn(), but it seems nothing is really working.
>>> Attached I'm sending a screenshot.
>>> Could someone help me?
>>>
>>> Regards
>>
>> Hi Thiago ,
>>
>> I think you'll need the following for a cylinder if not a wire-frame:
>> PolygonSmoothingOn();
>>
>> I generally do:
>>
>> renderWindow->LineSmoothingOn();
>> renderWindow->PointSmoothingOn();
>> renderWindow->PolygonSmoothingOn();
>> glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
>>
>> Cheers,
>> Jon
>>
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>
>
>
> --
> Thiago B. Macedo
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