[vtkusers] Visualizing populated voxels
Thommen Korah
thkorah at hotmail.com
Tue May 10 17:26:24 EDT 2011
Hi,
I have a voxel grid (stored as vtkImageData). I would like to visualize the cells that are populated (greater than a particular threshold). I then want to convert the resulting surface into a polydata and write it as a PLY file. My code below that uses vtkThreshold followed by GeometryFilter doesn't work for some reason. Could anyone suggest a possible fix?
Thanks.Thommen
int VtkScene::addVoxelSurface( short* sampleGrid, double isoValue,
int dimX, int dimY, int dimZ,
double voxX, double voxY, double voxZ,
int minX, int minY, int minZ )
{
vtkShortArray* sampleData = vtkShortArray::New();
int numSamples = dimX * dimY * dimZ;
sampleData->SetArray( sampleGrid, numSamples, 1 );
sampleData->SetNumberOfComponents( 1 );
sampleData->SetNumberOfTuples( numSamples );
sampleData->SetName( "values" );
// Set up sampled data space
vtkImageData* sampledSpace = vtkImageData::New();
sampledSpace->SetDimensions( dimX, dimY, dimZ );
sampledSpace->SetScalarTypeToShort();
sampledSpace->GetPointData()->SetScalars( sampleData );
sampledSpace->SetSpacing( voxX, voxY, voxZ ); // set dimensions of a voxel
sampledSpace->SetOrigin( (double)minX,
(double)minY,
(double)minZ ); // set lower left corner location
vtkThreshold* threshold = vtkThreshold::New();
threshold->SetInput(sampledSpace);
threshold->SetInputArrayToProcess(0,0,0,vtkDataObject::FIELD_ASSOCIATION_CELLS,vtkDataSetAttributes::SCALARS);
threshold->ThresholdBetween(5,100);
threshold->Update();
vtkGeometryFilter* geomFilter = vtkGeometryFilter::New();
geomFilter->SetInput(threshold->GetOutput());
geomFilter->Update();
// Create mapper and actor, and add to renderer
vtkPolyDataMapper* voxelMapper = vtkPolyDataMapper::New();
voxelMapper->SetInput( geomFilter->GetOutput() );
//voxelMapper->SetScalarRange(5,100);
voxelMapper->SetScalarModeToUseCellData();
//voxelMapper->SetColorModeToMapScalars();
vtkActor* impGeoActor = vtkActor::New();
impGeoActor->SetMapper( voxelMapper );
//impGeoActor->GetProperty()->SetColor( 1.0, 0, 0 );
//impGeoActor->GetProperty()->SetOpacity( alpha );
int actorId = addActor( impGeoActor );
voxelMapper->Delete();
geomFilter->Delete();
threshold->Delete();
sampledSpace->Delete();
sampleData->Delete();
return actorId;
}
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