[vtkusers] from cosmo to png without user interaction
Ula Popov
ula.popov at gmail.com
Tue Mar 15 16:26:28 EDT 2011
Sebastian,
thank you very much.
I used traces and it worked for me!
ula
On Thu, Mar 10, 2011 at 4:56 AM, Sebastien Jourdain <
sebastien.jourdain at kitware.com> wrote:
> Hi Ula,
>
> you can use ParaView and with the python scripting interface, you
> should be able to automated that process for all your files.
> Start paraview, start python trace, do your processing for one file,
> do the capture, then show trace.
> This will show the python code that was needed for the whole process.
> Then, you will just need to change the reader filename, and request a
> new image capture for each new file that you may set inside a for loop
> in python.
>
> Seb
>
> On Thu, Mar 10, 2011 at 12:25 AM, Ula Popov <ula.popov at gmail.com> wrote:
> > Hello all,
> >
> > I have 5000 cosmo files that I need to visualize and save each as a .png
> > file.
> >
> > If I had one file, I'd
> > 1. open it in paraview
> > 2. choose glyph filter
> > 3. choose
> > vector : velocity
> > glyph type: arrow
> > color by: glyphVector
> > 4. press "reset" button
> > 5. adjust camera -> azimuth (XX)
> > 6. File->Save ScreenShot
> > 7. type "output_filename"
> >
> > I need to automate this process, but I don't know how.
> > I do know how to read cosmo file into unstructured grid,
> > how to create a window, but i don't know how to set
> > all these parameters and save an image.
> >
> >
> > int main ()
> > {
> > vtkUnstructuredGrid *data;
> > vtkSmartPointer<vtkCosmoReader> reader =
> > vtkSmartPointer<vtkCosmoReader>::New();
> >
> > reader->SetFileName("input_filename.cosmo");
> > reader->Update();
> > data = reader->GetOutput(0);
> >
> > vtkSmartPointer<vtkUnstructuredGridGeometryFilter> geometryFilter =
> > vtkSmartPointer<vtkUnstructuredGridGeometryFilter>::New();
> > geometryFilter->SetInputConnection(data->GetOutputPort());
> > geometryFilter->Update();
> >
> > //Create a mapper and actor
> > vtkSmartPointer<vtkDataSetMapper> mapper =
> > vtkSmartPointer<vtkDataSetMapper>::New();
> > mapper->SetInputConnection(geometryFilter->GetOutputPort());
> > vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
> > actor->SetMapper(mapper);
> >
> > // a renderer and render window
> > vtkRenderer *ren = vtkRenderer::New();
> > vtkRenderWindow *renWin = vtkRenderWindow::New();
> > renWin->AddRenderer(ren);
> >
> > // an interactor
> > vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
> > iren->SetRenderWindow(renWin);
> >
> > // add the actor to the scene
> > ren->AddActor(actor);
> > ren->SetBackground(1,1,1); // Background color white
> >
> > renWin->Render();
> >
> > // begin mouse interaction
> > iren->Start();
> >
> > ren1->Delete();
> > renWin->Delete();
> > iren->Delete();
> > return EXIT_SUCCESS;
> > }
> >
> >
> > Any ideas, suggestions, code examples are highly appreciated,
> > ula
> >
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