[vtkusers] Text annotations in 3D window
Wayne Christopher
wayne at 4raccoons.com
Thu Jun 16 17:05:07 EDT 2011
What I mean is, I would like the text to be readable no matter what the
model transformation is. With raw OpenGL I used to do something like
this (I don't have the original code):
glXUseXFont( ... );
glRasterPos3xv(xyz_pos);
glListBase(...)
glCallLists(....,string_to_draw);
Thanks,
Wayne
On 6/16/11 1:46 PM, Aashish Chaudhary wrote:
> Hi Wayne,
>
> On Wed, Jun 15, 2011 at 8:21 PM, Wayne Christopher<wayne at 4raccoons.com> wrote:
>> I would like to place text annotations at specific 3D points. I can do this
>> using vtkVectorText and vtkFollower, but the text appears with a specific
>> size and orientation in 3D so when I move the camera it can be hard to read.
> Yes, this is a known issue.
>
>> I would like the text to always be N pixels high and oriented correctly in
>> the plane of the screen, but have its position fixed to a specific 3D
>> location.
> So I understood the first part. Can you describe what you exactly
> meant by "oriented correctly"?
>
>
> Are there any examples of this? Thanks,
>> Wayne
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