[vtkusers] Rendering slow with many actors
Jothy
jothybasu at gmail.com
Mon Jul 25 05:40:44 EDT 2011
Hi all,
I am adding many actors to the renderer in a for loop.
But the rendering becomes slow, is there any way to make it fast.
vtkAppendPolyData will not work for me as I want to keep their color
different.
here is my code
*for (int i=0;i<this->NumberOfROIs;i++) *
* {*
* *
* double r=this->ROIColors[i][0]/255;*
* *
* double g=this->ROIColors[i][1]/255;*
* *
* double b= this->ROIColors[i][2]/255;*
* *
* vtkActor* axROI=vtkActor::New();*
* *
* axROI=this->cutAxialROI(this->meshList[i],scrollValue,r,g,b); *
* *
* this->axialRenderer->AddActor(axROI);*
* *
* }*
* *
* *
* *
* *
* *
*}*
* *
* *
* *
* this->ui->AxialWidget->GetRenderWindow()->Render();*
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