[vtkusers] R: Render radial trasparency
vespasiano at libero.it
vespasiano at libero.it
Sat Jan 29 02:58:23 EST 2011
Nobody can help me? Suggestions? Ideas? It's very important because it's for my
master degree thesis.
Thanks a lot. Francesco.
>----Messaggio originale----
>Da: vespasiano at libero.it
>Data: 28/01/2011 18.13
>A: <vtkusers at vtk.org>
>Ogg: [vtkusers] Render radial trasparency
>
>Hi all,
>I'm writing an augmented reality application where I have two renders
>connected to a render window.
>
>In the first render, that is on layer 0, I have a plane source where i have
>connected a camera input as a texture to see images from a webcam. In the
other
>render, that is on layer 1, I render over the layer 0 my 3d scene.
>
>Now i need to adjust the opacity of the rendered layer1. I would that the
>opacity of my rendered 3d scene should decrease radially around a center
point
>that i define.
>
>I thought that i can use a graylevel map to define the opacity map of my
>rendered scene but i can't find in vtk documentation any ideas to make such
>filter. I need like a filter that i connect between the output of the render
>and the input of the render window and set the pixel opacity.
>
>Note that i wouldn't modify the opacity of the video but only the opacity of
>my rendered 3d scene.
>
>Any ideas to do so? Thanks a lot.
>Francesco Ricciardi.
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