[vtkusers] Visualizing multiple isosurfaces using vtkContourFilter
Thommen Korah
thkorah at hotmail.com
Sun Feb 27 12:22:14 EST 2011
I am wondering if there is a bug in vtkDiscreteMarchingCubes. When I create a new instance of this class and a corresponding actor on each label, there seems to be some unwanted side-effects. If only a signle actor is created for one component and the resulting volume plotted, it works correctly. If I call this on two or more components, the resulting volumes appear disconnected and result in surfaces created arbitrarily in other voxels. Do marching cube classes modify the original voxel buffer passed to it?
When I use generateScalars to plot multiple contours simultaneously, that works correctly without generating surfaces all over the place. Using this method, how do I color each separate label differently.
Thanks,Thommen
Date: Thu, 24 Feb 2011 14:15:35 +0530
Subject: Re: [vtkusers] Visualizing multiple isosurfaces using vtkContourFilter
From: karthik.krishnan at kitware.com
To: thkorah at hotmail.com
CC: vtkusers at vtk.org
Since this is a labelled image with several label (ids), you could use vtkDiscreteMarchingCubes once on each label of interest instead of vtkContourFilter. This will extract just the interface between the cells containing the label of interest and its neighbors, whatever id they may have.
--
karthik
On Thu, Feb 24, 2011 at 4:39 AM, Thommen Korah <thkorah at hotmail.com> wrote:
Thanks for your help. I decided to use the first method with separate filters. I have multiple segmented regions, and each voxel stores the id that it belongs to. So all cells belonging to object 3 will store the number 3.
But when I create cf3 filter and call cf3->setValue(0,3), it creates the isosurface using all cells. My intent is to create the surface only using cells storing 3. Any idea why this might be?
Thanks.
> Date: Wed, 23 Feb 2011 08:23:29 -0500
> Subject: Re: [vtkusers] Visualizing multiple isosurfaces using vtkContourFilter
> From: bill.lorensen at gmail.com
> To: thkorah at hotmail.com
> CC: vtkusers at vtk.org
>
> There are two ways to do this:
>
> 1) Create two ContourFilters. Use cf1->SetValue(0,val1) and
> cf2->SetValue(0,val2).
> You will need 2 mappers and actors.
> 2) Create one ContourFilter. Use cf->SetValue(0,val1) and cf->SetValue(1,val2).
> You will need 1 mapper and actor.
>
> Both use share the same memory.
>
> Coloring is easier in case 1).
> mapper1->SetInput(cf1->GetOutput());
> mapper1->ScalarVisibilityOff();
> actor1->SetMapper(mapper1);
> actor1->GetProperty()->SetDiffuseColor(r,g,b);
> mapper2->SetInput(cf2->GetOutput());
> mapper2->ScalarVisibilityOff();
> actor2->SetMapper(mapper2);
> actor2->GetProperty()->SetDiffuseColor(r,g,b);
>
> Case 2 is trickier and involves mucking with lookup tables.
>
>
>
> On Wed, Feb 23, 2011 at 1:16 AM, Thommen Korah <thkorah at hotmail.com> wrote:
> > Hi,
> > I have a pointcloud on which I perform segmentation to extract different
> > structures projecting out of a flat surface (a table for example). The
> > pointcloud is stored in a voxel data structure. I would now like to
> > visualize these segmented regions by creating isosurfaces using
> > vtkContourFilter for each object. How can I generate multiple surfaces (eg.
> > book and a cup lying on the table) using the same shared data in memory? I
> > would also like to visualize each segmented region in a different color.
> > Thanks.
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