[vtkusers] View Surface
Nelson
gnjoseph at gmail.com
Fri Feb 4 02:58:52 EST 2011
Hi All,
This code displays only the nodes. ( I have attached the screen shot ) How
can we view as a surface?
#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkParticleReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkRenderer.h>
int main()
{
// Read the file
vtkSmartPointer<vtkParticleReader> reader =
vtkSmartPointer<vtkParticleReader>::New();
reader->SetFileName ( "cube.txt" );
reader->Update();
std::cout << reader->GetOutput()->GetNumberOfCells() << std::endl;
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(4);
actor->GetProperty()->SetColor(1,0,0);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle( style );
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
} http://vtk.1045678.n5.nabble.com/file/n3370577/sample.jpg
-----
Best Regards,
Nelson
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