[vtkusers] Breaking down triangulated mesh into regions bound by equally sized cubes

Alexander MacLennan alexander_maclennan at hotmail.com
Thu Feb 3 00:06:10 EST 2011


Hi,

 

I've been looking for a code fragment that takes a triangulated mesh in VTK
(3d surface) and breaks it down into regions bound by equally sized cubes.
It's a simple way to select vertices using a uniform sample rate.

 

I haven't had much luck finding existing vtk functions that could do this
for me, has anyone done this before with VTK?

 

Thanks

alex

 

 

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