[vtkusers] Breaking down triangulated mesh into regions bound by equally sized cubes
Alexander MacLennan
alexander_maclennan at hotmail.com
Thu Feb 3 00:06:10 EST 2011
Hi,
I've been looking for a code fragment that takes a triangulated mesh in VTK
(3d surface) and breaks it down into regions bound by equally sized cubes.
It's a simple way to select vertices using a uniform sample rate.
I haven't had much luck finding existing vtk functions that could do this
for me, has anyone done this before with VTK?
Thanks
alex
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